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Fix: Terrain description should be shown correctly
This commit is contained in:
committed by
Andrii Danylchenko
parent
7cfd1fe0ca
commit
0427fa45dd
@ -159,6 +159,22 @@ public:
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std::set<int3> getBlockedOffsets() const; //returns set of relative positions blocked by this object
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bool isVisitable() const; //returns true if object is visitable
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bool isTile2Terrain() const
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{
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return ID.num == Obj::CLOVER_FIELD
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|| ID.num == Obj::CURSED_GROUND1
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|| ID.num == Obj::CURSED_GROUND2
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|| ID.num == Obj::EVIL_FOG
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|| ID.num == Obj::FAVORABLE_WINDS
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|| ID.num == Obj::FIERY_FIELDS
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|| ID.num == Obj::HOLY_GROUNDS
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|| ID.num == Obj::LUCID_POOLS
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|| ID.num == Obj::MAGIC_CLOUDS
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|| ID.num == Obj::MAGIC_PLAINS1
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|| ID.num == Obj::MAGIC_PLAINS2
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|| ID.num == Obj::ROCKLANDS;
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}
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boost::optional<std::string> getAmbientSound() const;
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boost::optional<std::string> getVisitSound() const;
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boost::optional<std::string> getRemovalSound() const;
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