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multiple changes in config system, breaks existing mods. See upcoming post on forums.
- filesystem initialization works in conjuction with modHandler - (config) split buildings.json in multiple files in "factions" directory - (mods) merged filesystem.json and config/mod.json into mod.json
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@@ -509,9 +509,9 @@ int main(int argc, char** argv)
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port = _ttoi(argv[1]);
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#endif
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}
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LibClasses::loadFilesystem();
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preinitDLL(console,logfile);
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tlog0 << "Port " << port << " will be used." << std::endl;
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initDLL(console,logfile);
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loadDLLClasses();
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srand ( (ui32)time(NULL) );
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try
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{
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