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Some tweaks and performance improvements.
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@ -383,15 +383,15 @@ TSubgoal Explore::whatToDoToAchieve()
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TGoalVec Explore::getAllPossibleSubgoals()
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{
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TGoalVec ret;
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std::vector<const CGHeroInstance *> heroes;
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std::vector<HeroPtr> heroes;
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if (hero)
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heroes.push_back(hero.h);
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heroes.push_back(hero);
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else
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{
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heroes = cb->getHeroesInfo();
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erase_if(heroes, [](const CGHeroInstance *h)
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heroes = ai->getUnblockedHeroes();
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erase_if (heroes, [](const HeroPtr h)
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{
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return !h->movement; //only hero with movement are of interest for us
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return !h->movement; //saves time, immobile heroes are useless anyway
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});
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}
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