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* fixed project files for RD configuration

* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords)
* fixed crash when creature is casting Cure before attack (ie. exped Unicorns)
* fixed crash when creature is summoning elemental (TODO fix it)
* fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle)
* fixed deadlock when StupidAI tried to assault the turrets
* fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege)
* fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended)
* AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players
* added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI).
* many minor changes
This commit is contained in:
Michał W. Urbańczyk
2012-01-03 01:55:26 +00:00
parent 91c0ce33f4
commit 046e54563c
35 changed files with 305 additions and 107 deletions

View File

@ -172,7 +172,8 @@ void config::CConfigHandler::init()
const JsonNode config(GameConstants::DATA_DIR + "/config/resolutions.json");
const JsonVector &guisettings_vec = config["GUISettings"].Vector();
BOOST_FOREACH(const JsonNode &g, guisettings_vec) {
BOOST_FOREACH(const JsonNode &g, guisettings_vec)
{
std::pair<int,int> curRes(g["resolution"]["x"].Float(), g["resolution"]["y"].Float());
GUIOptions *current = &conf.guiOptions[curRes];
@ -249,6 +250,7 @@ void config::CConfigHandler::init()
cc.screenx = cc.resx;
cc.screeny = cc.resy;
}
cc.autoSkip = false;
cc.oneGoodAI = false;
SetResolution(cc.resx, cc.resy);
}