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* fixed project files for RD configuration

* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords)
* fixed crash when creature is casting Cure before attack (ie. exped Unicorns)
* fixed crash when creature is summoning elemental (TODO fix it)
* fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle)
* fixed deadlock when StupidAI tried to assault the turrets
* fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege)
* fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended)
* AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players
* added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI).
* many minor changes
This commit is contained in:
Michał W. Urbańczyk
2012-01-03 01:55:26 +00:00
parent 91c0ce33f4
commit 046e54563c
35 changed files with 305 additions and 107 deletions

View File

@@ -92,12 +92,6 @@ class DLL_LINKAGE CGlobalAI : public CGameInterface // AI class (to derivate)
{
public:
CGlobalAI();
virtual void yourTurn() OVERRIDE{};
virtual void heroKilled(const CGHeroInstance*){};
virtual void heroCreated(const CGHeroInstance*) OVERRIDE{};
virtual void battleStackMoved(const CStack * stack, std::vector<BattleHex> dest, int distance) OVERRIDE{};
virtual void battleStackAttacking(int ID, int dest) {};
virtual void battleStacksAttacked(const std::vector<BattleStackAttacked> & bsa) OVERRIDE{};
virtual BattleAction activeStack(const CStack * stack) OVERRIDE;
};