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* fixed project files for RD configuration

* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords)
* fixed crash when creature is casting Cure before attack (ie. exped Unicorns)
* fixed crash when creature is summoning elemental (TODO fix it)
* fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle)
* fixed deadlock when StupidAI tried to assault the turrets
* fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege)
* fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended)
* AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players
* added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI).
* many minor changes
This commit is contained in:
Michał W. Urbańczyk
2012-01-03 01:55:26 +00:00
parent 91c0ce33f4
commit 046e54563c
35 changed files with 305 additions and 107 deletions

View File

@ -449,6 +449,11 @@ DLL_LINKAGE void HeroRecruited::applyGs( CGameState *gs )
DLL_LINKAGE void GiveHero::applyGs( CGameState *gs )
{
CGHeroInstance *h = gs->getHero(id);
//bonus system
h->detachFrom(&gs->globalEffects);
h->attachTo(gs->getPlayer(player));
gs->map->removeBlockVisTiles(h,true);
h->setOwner(player);
h->movement = h->maxMovePoints(true);