1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-07-15 01:24:45 +02:00

* support for new hero bonuses (BLOCK_MORALE, SECONDARY_SKILL_PREMY (archery), AIR_SPELL_DMG_PREMY, EARTH_SPELL_DMG_PREMY, FIRE_SPELL_DMG_PREMY, WATER_SPELL_DMG_PREMY, BLOCK_SPELLS_ABOVE_LEVEL, SPELL_IMMUNITY, BLOCK_MORALE, FIRE_SPELLS, AIR_SPELLS, WATER_SPELLS, EARTH_SPELLS, SPELL, SPELLS_OF_LEVEL). It means that following artifacts are now supported:

- Orb of the Firmament
- Orb of Silt
- Orb of Tempestuous Fire
- Orb of Driving Rain
- Bow of Elven Cherrywood
- Bowstring of the Unicorn's Mane
- Angel Feather Arrows
- Tome of Fire Magic
- Tome of Air Magic
- Tome of Water Magic
- Tome of Earth Magic
- Recanter's Cloak
- Orb of Inhibition
- Pendant of Dispassion
- Pendant of Second Sight
- Pendant of Holiness
- Pendant of Life
- Pendant of Death
- Pendant of Free Will
- Pendant of Negativity
- Pendant of Total Recall
- Spellbinder's Hat
- Spirit of Oppression
- Sphere of Permanence
I hope I listed them all here :). Please try them and report if something's wrong.
This commit is contained in:
mateuszb
2009-05-03 16:14:16 +00:00
parent e9ed648415
commit 047590427f
5 changed files with 101 additions and 16 deletions

View File

@ -804,6 +804,34 @@ ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell) const
return skill;
}
bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
{
if(!getArt(17)) //if hero has no spellbook
return false;
if(vstd::contains(spells, spell->id) //hero does not have this spell in spellbook
|| (spell->air && hasBonusOfType(HeroBonus::AIR_SPELLS)) // this is air spell and hero can cast all air spells
|| (spell->fire && hasBonusOfType(HeroBonus::FIRE_SPELLS)) // this is fire spell and hero can cast all fire spells
|| (spell->water && hasBonusOfType(HeroBonus::WATER_SPELLS)) // this is water spell and hero can cast all water spells
|| (spell->earth && hasBonusOfType(HeroBonus::EARTH_SPELLS)) // this is earth spell and hero can cast all earth spells
)
return true;
for(std::list<HeroBonus>::const_iterator it = bonuses.begin(); it != bonuses.end(); ++it)
{
if(it->type == HeroBonus::SPELL && it->subtype == spell->id)
{
return true;
}
if(it->type == HeroBonus::SPELLS_OF_LEVEL && it->subtype == spell->level)
{
return true;
}
}
return false;
}
int3 CGHeroInstance::getSightCenter() const
{
return getPosition(false);
@ -819,15 +847,40 @@ si32 CGHeroInstance::manaRegain() const
return 1 + getSecSkillLevel(8) + valOfBonuses(HeroBonus::MANA_REGENERATION); //1 + Mysticism level
}
int CGHeroInstance::valOfBonuses( HeroBonus::BonusType type ) const
int CGHeroInstance::valOfBonuses( HeroBonus::BonusType type, int subtype /*= -1*/ ) const
{
int ret = 0;
for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
if(i->type == type)
ret += i->val;
if(subtype == -1)
{
for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
if(i->type == type)
ret += i->val;
}
else
{
for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
if(i->type == type && i->subtype == subtype)
ret += i->val;
}
return ret;
}
bool CGHeroInstance::hasBonusOfType(HeroBonus::BonusType type, int subtype /*= -1*/) const
{
if(subtype == -1)
{
for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
if(i->type == type)
return true;
}
else
{
for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
if(i->type == type && i->subtype == subtype)
return true;
}
}
int CGTownInstance::getSightRadious() const //returns sight distance
{
return 5;