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Do not start listening for connections in single-player games

This commit is contained in:
Ivan Savenko
2025-02-02 19:11:05 +00:00
parent d9244cf061
commit 048fc503c3
7 changed files with 35 additions and 28 deletions

View File

@ -186,7 +186,7 @@ void CServerHandler::startLocalServerAndConnect(bool connectToLobby)
si->difficulty = lastDifficulty.Integer();
logNetwork->trace("\tStarting local server");
uint16_t srvport = serverRunner->start(getLocalPort(), connectToLobby, si);
uint16_t srvport = serverRunner->start(getLocalPort(), loadMode == ELoadMode::MULTI, connectToLobby, si);
logNetwork->trace("\tConnecting to local server");
connectToServer(getLocalHostname(), srvport);
logNetwork->trace("\tWaiting for connection");