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Do not start listening for connections in single-player games
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@ -186,7 +186,7 @@ void CServerHandler::startLocalServerAndConnect(bool connectToLobby)
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si->difficulty = lastDifficulty.Integer();
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logNetwork->trace("\tStarting local server");
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uint16_t srvport = serverRunner->start(getLocalPort(), connectToLobby, si);
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uint16_t srvport = serverRunner->start(getLocalPort(), loadMode == ELoadMode::MULTI, connectToLobby, si);
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logNetwork->trace("\tConnecting to local server");
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connectToServer(getLocalHostname(), srvport);
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logNetwork->trace("\tWaiting for connection");
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