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Do not start listening for connections in single-player games
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@@ -99,7 +99,7 @@ void GlobalLobbyProcessor::receiveServerLoginSuccess(const JsonNode & json)
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{
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// no-op, wait just for any new commands from lobby
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logGlobal->info("Lobby: Successfully connected to lobby server");
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owner.startAcceptingIncomingConnections();
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owner.startAcceptingIncomingConnections(true);
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}
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void GlobalLobbyProcessor::receiveAccountJoinsRoom(const JsonNode & json)
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