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https://github.com/vcmi/vcmi.git
synced 2025-06-23 00:28:08 +02:00
Do not start listening for connections in single-player games
This commit is contained in:
@ -186,7 +186,7 @@ void CServerHandler::startLocalServerAndConnect(bool connectToLobby)
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si->difficulty = lastDifficulty.Integer();
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logNetwork->trace("\tStarting local server");
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uint16_t srvport = serverRunner->start(getLocalPort(), connectToLobby, si);
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uint16_t srvport = serverRunner->start(getLocalPort(), loadMode == ELoadMode::MULTI, connectToLobby, si);
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logNetwork->trace("\tConnecting to local server");
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connectToServer(getLocalHostname(), srvport);
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logNetwork->trace("\tWaiting for connection");
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@ -34,7 +34,7 @@
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ServerThreadRunner::ServerThreadRunner() = default;
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ServerThreadRunner::~ServerThreadRunner() = default;
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uint16_t ServerThreadRunner::start(uint16_t cfgport, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
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uint16_t ServerThreadRunner::start(uint16_t cfgport, bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
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{
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// cfgport may be 0 -- the real port is returned after calling prepare()
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server = std::make_unique<CVCMIServer>(cfgport, true);
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@ -46,9 +46,9 @@ uint16_t ServerThreadRunner::start(uint16_t cfgport, bool connectToLobby, std::s
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std::promise<uint16_t> promise;
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threadRunLocalServer = boost::thread([this, connectToLobby, &promise]{
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threadRunLocalServer = boost::thread([this, connectToLobby, listenForConnections, &promise]{
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setThreadName("runServer");
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uint16_t port = server->prepare(connectToLobby);
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uint16_t port = server->prepare(connectToLobby, listenForConnections);
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promise.set_value(port);
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server->run();
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});
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@ -100,7 +100,7 @@ int ServerProcessRunner::exitCode()
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return child->exit_code();
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}
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uint16_t ServerProcessRunner::start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
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uint16_t ServerProcessRunner::start(uint16_t port, bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
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{
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boost::filesystem::path serverPath = VCMIDirs::get().serverPath();
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boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "server_log.txt";
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@ -22,7 +22,7 @@ class CVCMIServer;
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class IServerRunner
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{
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public:
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virtual uint16_t start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) = 0;
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virtual uint16_t start(uint16_t port, bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) = 0;
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virtual void shutdown() = 0;
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virtual void wait() = 0;
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virtual int exitCode() = 0;
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@ -38,7 +38,7 @@ class ServerThreadRunner final : public IServerRunner, boost::noncopyable
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std::unique_ptr<CVCMIServer> server;
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boost::thread threadRunLocalServer;
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public:
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uint16_t start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
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uint16_t start(uint16_t port, bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
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void shutdown() override;
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void wait() override;
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int exitCode() override;
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@ -75,7 +75,7 @@ class ServerProcessRunner final : public IServerRunner, boost::noncopyable
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std::unique_ptr<boost::process::child> child;
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public:
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uint16_t start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
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uint16_t start(uint16_t port, bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
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void shutdown() override;
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void wait() override;
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int exitCode() override;
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@ -80,26 +80,33 @@ CVCMIServer::CVCMIServer(uint16_t port, bool runByClient)
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CVCMIServer::~CVCMIServer() = default;
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uint16_t CVCMIServer::prepare(bool connectToLobby) {
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uint16_t CVCMIServer::prepare(bool connectToLobby, bool listenForConnections) {
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if(connectToLobby) {
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lobbyProcessor = std::make_unique<GlobalLobbyProcessor>(*this);
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return 0;
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} else {
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return startAcceptingIncomingConnections();
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return startAcceptingIncomingConnections(listenForConnections);
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}
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}
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uint16_t CVCMIServer::startAcceptingIncomingConnections()
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uint16_t CVCMIServer::startAcceptingIncomingConnections(bool listenForConnections)
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{
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networkServer = networkHandler->createServerTCP(*this);
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port
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? logNetwork->info("Port %d will be used", port)
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: logNetwork->info("Randomly assigned port will be used");
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// config port may be 0 => srvport will contain the OS-assigned port value
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networkServer = networkHandler->createServerTCP(*this);
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if (listenForConnections)
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{
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auto srvport = networkServer->start(port);
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logNetwork->info("Listening for connections at port %d", srvport);
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return srvport;
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}
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else
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return 0;
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}
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void CVCMIServer::onNewConnection(const std::shared_ptr<INetworkConnection> & connection)
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@ -63,7 +63,7 @@ public:
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/// List of all active connections
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std::vector<std::shared_ptr<CConnection>> activeConnections;
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uint16_t prepare(bool connectToLobby);
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uint16_t prepare(bool connectToLobby, bool listenForConnections);
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// INetworkListener impl
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void onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage) override;
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@ -82,7 +82,7 @@ public:
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bool prepareToStartGame();
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void prepareToRestart();
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void startGameImmediately();
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uint16_t startAcceptingIncomingConnections();
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uint16_t startAcceptingIncomingConnections(bool listenForConnections);
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void threadHandleClient(std::shared_ptr<CConnection> c);
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@ -99,7 +99,7 @@ void GlobalLobbyProcessor::receiveServerLoginSuccess(const JsonNode & json)
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{
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// no-op, wait just for any new commands from lobby
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logGlobal->info("Lobby: Successfully connected to lobby server");
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owner.startAcceptingIncomingConnections();
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owner.startAcceptingIncomingConnections(true);
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}
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void GlobalLobbyProcessor::receiveAccountJoinsRoom(const JsonNode & json)
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@ -92,7 +92,7 @@ int main(int argc, const char * argv[])
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port = opts["port"].as<uint16_t>();
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CVCMIServer server(port, runByClient);
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server.prepare(connectToLobby);
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server.prepare(connectToLobby, true);
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server.run();
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// CVCMIServer destructor must be called here - before VLC cleanup
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