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use toEnum instead of getNum for switch'es

This commit is contained in:
Ivan Savenko
2023-11-03 19:20:25 +02:00
parent f1032063bc
commit 04aeea9b68
6 changed files with 7 additions and 7 deletions

View File

@@ -686,7 +686,7 @@ void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, cons
//MODS COMPATIBILITY FOR 0.96
if(!ret->produce.nonZero())
{
switch (ret->bid.getNum()) {
switch (ret->bid.toEnum()) {
break; case BuildingID::VILLAGE_HALL: ret->produce[EGameResID::GOLD] = 500;
break; case BuildingID::TOWN_HALL : ret->produce[EGameResID::GOLD] = 1000;
break; case BuildingID::CITY_HALL : ret->produce[EGameResID::GOLD] = 2000;