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Update tests
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@ -196,7 +196,7 @@ public:
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const auto & t = *gameCallback->getTile(tile);
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auto terrain = t.terType->getId();
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auto terrain = t.getTerrainID();
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BattleField terType(0);
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BattleLayout layout = BattleLayout::createDefaultLayout(gameState->callback, attacker, defender);
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