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Update tests
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@@ -38,17 +38,17 @@ TEST(MapManager, DrawTerrain_Type)
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static const int3 squareCheck[] = { int3(5,5,0), int3(5,4,0), int3(4,4,0), int3(4,5,0) };
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for(const auto & tile : squareCheck)
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{
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EXPECT_EQ(map->getTile(tile).terType->getId(), ETerrainId::GRASS);
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EXPECT_EQ(map->getTile(tile).getTerrainID(), ETerrainId::GRASS);
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}
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// Concat to square
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editManager->getTerrainSelection().select(int3(6, 5, 0));
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editManager->drawTerrain(ETerrainId::GRASS, 10, &rand);
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EXPECT_EQ(map->getTile(int3(6, 4, 0)).terType->getId(), ETerrainId::GRASS);
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EXPECT_EQ(map->getTile(int3(6, 4, 0)).getTerrainID(), ETerrainId::GRASS);
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editManager->getTerrainSelection().select(int3(6, 5, 0));
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editManager->drawTerrain(ETerrainId::LAVA, 10, &rand);
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EXPECT_EQ(map->getTile(int3(4, 4, 0)).terType->getId(), ETerrainId::GRASS);
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EXPECT_EQ(map->getTile(int3(7, 4, 0)).terType->getId(), ETerrainId::LAVA);
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EXPECT_EQ(map->getTile(int3(4, 4, 0)).getTerrainID(), ETerrainId::GRASS);
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EXPECT_EQ(map->getTile(int3(7, 4, 0)).getTerrainID(), ETerrainId::LAVA);
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// Special case water,rock
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editManager->getTerrainSelection().selectRange(MapRect(int3(10, 10, 0), 10, 5));
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@@ -57,7 +57,7 @@ TEST(MapManager, DrawTerrain_Type)
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editManager->drawTerrain(ETerrainId::GRASS, 10, &rand);
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editManager->getTerrainSelection().select(int3(21, 16, 0));
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editManager->drawTerrain(ETerrainId::GRASS, 10, &rand);
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EXPECT_EQ(map->getTile(int3(20, 15, 0)).terType->getId(), ETerrainId::GRASS);
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EXPECT_EQ(map->getTile(int3(20, 15, 0)).getTerrainID(), ETerrainId::GRASS);
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// Special case non water,rock
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static const int3 diagonalCheck[] = { int3(31,42,0), int3(32,42,0), int3(32,43,0), int3(33,43,0), int3(33,44,0),
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@@ -68,7 +68,7 @@ TEST(MapManager, DrawTerrain_Type)
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editManager->getTerrainSelection().select(tile);
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}
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editManager->drawTerrain(ETerrainId::GRASS, 10, &rand);
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EXPECT_EQ(map->getTile(int3(35, 44, 0)).terType->getId(), ETerrainId::WATER);
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EXPECT_EQ(map->getTile(int3(35, 44, 0)).getTerrainID(), ETerrainId::WATER);
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// Rock case
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editManager->getTerrainSelection().selectRange(MapRect(int3(1, 1, 1), 15, 15));
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@@ -77,7 +77,7 @@ TEST(MapManager, DrawTerrain_Type)
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int3(8, 7, 1), int3(4, 8, 1), int3(5, 8, 1), int3(6, 8, 1)});
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editManager->getTerrainSelection().setSelection(vec);
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editManager->drawTerrain(ETerrainId::ROCK, 10, &rand);
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EXPECT_TRUE(!map->getTile(int3(5, 6, 1)).terType->isPassable() || !map->getTile(int3(7, 8, 1)).terType->isPassable());
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EXPECT_TRUE(!map->getTile(int3(5, 6, 1)).getTerrain()->isPassable() || !map->getTile(int3(7, 8, 1)).getTerrain()->isPassable());
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//todo: add checks here and enable, also use smaller size
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#if 0
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@@ -144,7 +144,7 @@ TEST(MapManager, DrawTerrain_View)
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int3 pos((si32)posVector[0].Float(), (si32)posVector[1].Float(), (si32)posVector[2].Float());
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const auto & originalTile = originalMap->getTile(pos);
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editManager->getTerrainSelection().selectRange(MapRect(pos, 1, 1));
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editManager->drawTerrain(originalTile.terType->getId(), 10, &gen);
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editManager->drawTerrain(originalTile.getTerrainID(), 10, &gen);
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const auto & tile = map->getTile(pos);
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bool isInRange = false;
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for(const auto & range : mapping)
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@@ -133,7 +133,7 @@ void checkEqual(const ObjectTemplate & actual, const ObjectTemplate & expected)
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void checkEqual(const TerrainTile & actual, const TerrainTile & expected)
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{
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//fatal fail here on any error
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VCMI_REQUIRE_FIELD_EQUAL(terType);
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VCMI_REQUIRE_FIELD_EQUAL(terrainType);
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VCMI_REQUIRE_FIELD_EQUAL(terView);
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VCMI_REQUIRE_FIELD_EQUAL(riverType);
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VCMI_REQUIRE_FIELD_EQUAL(riverDir);
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@@ -143,9 +143,6 @@ void checkEqual(const TerrainTile & actual, const TerrainTile & expected)
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ASSERT_EQ(actual.blockingObjects.size(), expected.blockingObjects.size());
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ASSERT_EQ(actual.visitableObjects.size(), expected.visitableObjects.size());
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VCMI_REQUIRE_FIELD_EQUAL(visitable);
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VCMI_REQUIRE_FIELD_EQUAL(blocked);
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}
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//MapComparer
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