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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-21 17:17:06 +02:00

Update tests

This commit is contained in:
Ivan Savenko 2024-07-15 07:41:53 +00:00
parent 08fbcd5239
commit 04ca8aca9f
7 changed files with 16 additions and 19 deletions

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@ -275,7 +275,7 @@ std::string MapRendererAdventureContext::overlayText(const int3 & coordinates) c
const auto & tile = getMapTile(coordinates);
if (!tile.visitable)
if (!tile.visitable())
return {};
return tile.visitableObjects.back()->getObjectName();
@ -288,7 +288,7 @@ ColorRGBA MapRendererAdventureContext::overlayTextColor(const int3 & coordinates
const auto & tile = getMapTile(coordinates);
if (!tile.visitable)
if (!tile.visitable())
return {};
const auto * object = tile.visitableObjects.back();

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@ -291,7 +291,7 @@ float Statistic::getMapExploredRatio(const CGameState * gs, PlayerColor player)
{
TerrainTile tile = gs->map->getTile(int3(x, y, layer));
if(tile.blocked && (!tile.visitable))
if(tile.blocked() && !tile.visitable())
continue;
if(gs->isVisible(int3(x, y, layer), player))

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@ -4211,7 +4211,7 @@ CGObjectInstance * CGameHandler::createNewObject(const int3 & visitablePosition,
throw std::runtime_error("Attempt to create object outside map at " + visitablePosition.toString());
const TerrainTile & t = gs->map->getTile(visitablePosition);
terrainType = t.terType->getId();
terrainType = t.getTerrainID();
auto handler = VLC->objtypeh->getHandlerFor(objectID, subID);

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@ -423,7 +423,7 @@ RumorState NewTurnProcessor::pickNewRumor()
rumorId = *RandomGeneratorUtil::nextItem(sRumorTypes, rand);
if(rumorId == RumorState::RUMOR_GRAIL)
{
rumorExtra = gameHandler->gameState()->getTile(gameHandler->gameState()->map->grailPos)->terType->getIndex();
rumorExtra = gameHandler->gameState()->getTile(gameHandler->gameState()->map->grailPos)->getTerrainID().getNum();
break;
}
@ -555,7 +555,7 @@ std::vector<SetMovePoints> NewTurnProcessor::updateHeroesMovementPoints()
{
auto ti = std::make_unique<TurnInfo>(h, 1);
// NOTE: this code executed when bonuses of previous day not yet updated (this happen in NewTurn::applyGs). See issue 2356
int32_t newMovementPoints = h->movementPointsLimitCached(gameHandler->gameState()->map->getTile(h->visitablePos()).terType->isLand(), ti.get());
int32_t newMovementPoints = h->movementPointsLimitCached(gameHandler->gameState()->map->getTile(h->visitablePos()).isLand(), ti.get());
if (newMovementPoints != h->movementPointsRemaining())
result.emplace_back(h->id, newMovementPoints, true);

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@ -196,7 +196,7 @@ public:
const auto & t = *gameCallback->getTile(tile);
auto terrain = t.terType->getId();
auto terrain = t.getTerrainID();
BattleField terType(0);
BattleLayout layout = BattleLayout::createDefaultLayout(gameState->callback, attacker, defender);

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@ -38,17 +38,17 @@ TEST(MapManager, DrawTerrain_Type)
static const int3 squareCheck[] = { int3(5,5,0), int3(5,4,0), int3(4,4,0), int3(4,5,0) };
for(const auto & tile : squareCheck)
{
EXPECT_EQ(map->getTile(tile).terType->getId(), ETerrainId::GRASS);
EXPECT_EQ(map->getTile(tile).getTerrainID(), ETerrainId::GRASS);
}
// Concat to square
editManager->getTerrainSelection().select(int3(6, 5, 0));
editManager->drawTerrain(ETerrainId::GRASS, 10, &rand);
EXPECT_EQ(map->getTile(int3(6, 4, 0)).terType->getId(), ETerrainId::GRASS);
EXPECT_EQ(map->getTile(int3(6, 4, 0)).getTerrainID(), ETerrainId::GRASS);
editManager->getTerrainSelection().select(int3(6, 5, 0));
editManager->drawTerrain(ETerrainId::LAVA, 10, &rand);
EXPECT_EQ(map->getTile(int3(4, 4, 0)).terType->getId(), ETerrainId::GRASS);
EXPECT_EQ(map->getTile(int3(7, 4, 0)).terType->getId(), ETerrainId::LAVA);
EXPECT_EQ(map->getTile(int3(4, 4, 0)).getTerrainID(), ETerrainId::GRASS);
EXPECT_EQ(map->getTile(int3(7, 4, 0)).getTerrainID(), ETerrainId::LAVA);
// Special case water,rock
editManager->getTerrainSelection().selectRange(MapRect(int3(10, 10, 0), 10, 5));
@ -57,7 +57,7 @@ TEST(MapManager, DrawTerrain_Type)
editManager->drawTerrain(ETerrainId::GRASS, 10, &rand);
editManager->getTerrainSelection().select(int3(21, 16, 0));
editManager->drawTerrain(ETerrainId::GRASS, 10, &rand);
EXPECT_EQ(map->getTile(int3(20, 15, 0)).terType->getId(), ETerrainId::GRASS);
EXPECT_EQ(map->getTile(int3(20, 15, 0)).getTerrainID(), ETerrainId::GRASS);
// Special case non water,rock
static const int3 diagonalCheck[] = { int3(31,42,0), int3(32,42,0), int3(32,43,0), int3(33,43,0), int3(33,44,0),
@ -68,7 +68,7 @@ TEST(MapManager, DrawTerrain_Type)
editManager->getTerrainSelection().select(tile);
}
editManager->drawTerrain(ETerrainId::GRASS, 10, &rand);
EXPECT_EQ(map->getTile(int3(35, 44, 0)).terType->getId(), ETerrainId::WATER);
EXPECT_EQ(map->getTile(int3(35, 44, 0)).getTerrainID(), ETerrainId::WATER);
// Rock case
editManager->getTerrainSelection().selectRange(MapRect(int3(1, 1, 1), 15, 15));
@ -77,7 +77,7 @@ TEST(MapManager, DrawTerrain_Type)
int3(8, 7, 1), int3(4, 8, 1), int3(5, 8, 1), int3(6, 8, 1)});
editManager->getTerrainSelection().setSelection(vec);
editManager->drawTerrain(ETerrainId::ROCK, 10, &rand);
EXPECT_TRUE(!map->getTile(int3(5, 6, 1)).terType->isPassable() || !map->getTile(int3(7, 8, 1)).terType->isPassable());
EXPECT_TRUE(!map->getTile(int3(5, 6, 1)).getTerrain()->isPassable() || !map->getTile(int3(7, 8, 1)).getTerrain()->isPassable());
//todo: add checks here and enable, also use smaller size
#if 0
@ -144,7 +144,7 @@ TEST(MapManager, DrawTerrain_View)
int3 pos((si32)posVector[0].Float(), (si32)posVector[1].Float(), (si32)posVector[2].Float());
const auto & originalTile = originalMap->getTile(pos);
editManager->getTerrainSelection().selectRange(MapRect(pos, 1, 1));
editManager->drawTerrain(originalTile.terType->getId(), 10, &gen);
editManager->drawTerrain(originalTile.getTerrainID(), 10, &gen);
const auto & tile = map->getTile(pos);
bool isInRange = false;
for(const auto & range : mapping)

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@ -133,7 +133,7 @@ void checkEqual(const ObjectTemplate & actual, const ObjectTemplate & expected)
void checkEqual(const TerrainTile & actual, const TerrainTile & expected)
{
//fatal fail here on any error
VCMI_REQUIRE_FIELD_EQUAL(terType);
VCMI_REQUIRE_FIELD_EQUAL(terrainType);
VCMI_REQUIRE_FIELD_EQUAL(terView);
VCMI_REQUIRE_FIELD_EQUAL(riverType);
VCMI_REQUIRE_FIELD_EQUAL(riverDir);
@ -143,9 +143,6 @@ void checkEqual(const TerrainTile & actual, const TerrainTile & expected)
ASSERT_EQ(actual.blockingObjects.size(), expected.blockingObjects.size());
ASSERT_EQ(actual.visitableObjects.size(), expected.visitableObjects.size());
VCMI_REQUIRE_FIELD_EQUAL(visitable);
VCMI_REQUIRE_FIELD_EQUAL(blocked);
}
//MapComparer