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Update tests
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@ -275,7 +275,7 @@ std::string MapRendererAdventureContext::overlayText(const int3 & coordinates) c
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const auto & tile = getMapTile(coordinates);
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if (!tile.visitable)
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if (!tile.visitable())
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return {};
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return tile.visitableObjects.back()->getObjectName();
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@ -288,7 +288,7 @@ ColorRGBA MapRendererAdventureContext::overlayTextColor(const int3 & coordinates
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const auto & tile = getMapTile(coordinates);
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if (!tile.visitable)
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if (!tile.visitable())
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return {};
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const auto * object = tile.visitableObjects.back();
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@ -291,7 +291,7 @@ float Statistic::getMapExploredRatio(const CGameState * gs, PlayerColor player)
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{
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TerrainTile tile = gs->map->getTile(int3(x, y, layer));
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if(tile.blocked && (!tile.visitable))
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if(tile.blocked() && !tile.visitable())
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continue;
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if(gs->isVisible(int3(x, y, layer), player))
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@ -4211,7 +4211,7 @@ CGObjectInstance * CGameHandler::createNewObject(const int3 & visitablePosition,
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throw std::runtime_error("Attempt to create object outside map at " + visitablePosition.toString());
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const TerrainTile & t = gs->map->getTile(visitablePosition);
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terrainType = t.terType->getId();
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terrainType = t.getTerrainID();
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auto handler = VLC->objtypeh->getHandlerFor(objectID, subID);
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@ -423,7 +423,7 @@ RumorState NewTurnProcessor::pickNewRumor()
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rumorId = *RandomGeneratorUtil::nextItem(sRumorTypes, rand);
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if(rumorId == RumorState::RUMOR_GRAIL)
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{
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rumorExtra = gameHandler->gameState()->getTile(gameHandler->gameState()->map->grailPos)->terType->getIndex();
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rumorExtra = gameHandler->gameState()->getTile(gameHandler->gameState()->map->grailPos)->getTerrainID().getNum();
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break;
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}
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@ -555,7 +555,7 @@ std::vector<SetMovePoints> NewTurnProcessor::updateHeroesMovementPoints()
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{
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auto ti = std::make_unique<TurnInfo>(h, 1);
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// NOTE: this code executed when bonuses of previous day not yet updated (this happen in NewTurn::applyGs). See issue 2356
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int32_t newMovementPoints = h->movementPointsLimitCached(gameHandler->gameState()->map->getTile(h->visitablePos()).terType->isLand(), ti.get());
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int32_t newMovementPoints = h->movementPointsLimitCached(gameHandler->gameState()->map->getTile(h->visitablePos()).isLand(), ti.get());
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if (newMovementPoints != h->movementPointsRemaining())
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result.emplace_back(h->id, newMovementPoints, true);
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@ -196,7 +196,7 @@ public:
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const auto & t = *gameCallback->getTile(tile);
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auto terrain = t.terType->getId();
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auto terrain = t.getTerrainID();
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BattleField terType(0);
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BattleLayout layout = BattleLayout::createDefaultLayout(gameState->callback, attacker, defender);
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@ -38,17 +38,17 @@ TEST(MapManager, DrawTerrain_Type)
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static const int3 squareCheck[] = { int3(5,5,0), int3(5,4,0), int3(4,4,0), int3(4,5,0) };
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for(const auto & tile : squareCheck)
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{
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EXPECT_EQ(map->getTile(tile).terType->getId(), ETerrainId::GRASS);
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EXPECT_EQ(map->getTile(tile).getTerrainID(), ETerrainId::GRASS);
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}
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// Concat to square
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editManager->getTerrainSelection().select(int3(6, 5, 0));
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editManager->drawTerrain(ETerrainId::GRASS, 10, &rand);
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EXPECT_EQ(map->getTile(int3(6, 4, 0)).terType->getId(), ETerrainId::GRASS);
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EXPECT_EQ(map->getTile(int3(6, 4, 0)).getTerrainID(), ETerrainId::GRASS);
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editManager->getTerrainSelection().select(int3(6, 5, 0));
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editManager->drawTerrain(ETerrainId::LAVA, 10, &rand);
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EXPECT_EQ(map->getTile(int3(4, 4, 0)).terType->getId(), ETerrainId::GRASS);
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EXPECT_EQ(map->getTile(int3(7, 4, 0)).terType->getId(), ETerrainId::LAVA);
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EXPECT_EQ(map->getTile(int3(4, 4, 0)).getTerrainID(), ETerrainId::GRASS);
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EXPECT_EQ(map->getTile(int3(7, 4, 0)).getTerrainID(), ETerrainId::LAVA);
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// Special case water,rock
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editManager->getTerrainSelection().selectRange(MapRect(int3(10, 10, 0), 10, 5));
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@ -57,7 +57,7 @@ TEST(MapManager, DrawTerrain_Type)
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editManager->drawTerrain(ETerrainId::GRASS, 10, &rand);
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editManager->getTerrainSelection().select(int3(21, 16, 0));
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editManager->drawTerrain(ETerrainId::GRASS, 10, &rand);
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EXPECT_EQ(map->getTile(int3(20, 15, 0)).terType->getId(), ETerrainId::GRASS);
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EXPECT_EQ(map->getTile(int3(20, 15, 0)).getTerrainID(), ETerrainId::GRASS);
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// Special case non water,rock
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static const int3 diagonalCheck[] = { int3(31,42,0), int3(32,42,0), int3(32,43,0), int3(33,43,0), int3(33,44,0),
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@ -68,7 +68,7 @@ TEST(MapManager, DrawTerrain_Type)
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editManager->getTerrainSelection().select(tile);
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}
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editManager->drawTerrain(ETerrainId::GRASS, 10, &rand);
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EXPECT_EQ(map->getTile(int3(35, 44, 0)).terType->getId(), ETerrainId::WATER);
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EXPECT_EQ(map->getTile(int3(35, 44, 0)).getTerrainID(), ETerrainId::WATER);
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// Rock case
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editManager->getTerrainSelection().selectRange(MapRect(int3(1, 1, 1), 15, 15));
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@ -77,7 +77,7 @@ TEST(MapManager, DrawTerrain_Type)
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int3(8, 7, 1), int3(4, 8, 1), int3(5, 8, 1), int3(6, 8, 1)});
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editManager->getTerrainSelection().setSelection(vec);
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editManager->drawTerrain(ETerrainId::ROCK, 10, &rand);
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EXPECT_TRUE(!map->getTile(int3(5, 6, 1)).terType->isPassable() || !map->getTile(int3(7, 8, 1)).terType->isPassable());
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EXPECT_TRUE(!map->getTile(int3(5, 6, 1)).getTerrain()->isPassable() || !map->getTile(int3(7, 8, 1)).getTerrain()->isPassable());
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//todo: add checks here and enable, also use smaller size
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#if 0
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@ -144,7 +144,7 @@ TEST(MapManager, DrawTerrain_View)
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int3 pos((si32)posVector[0].Float(), (si32)posVector[1].Float(), (si32)posVector[2].Float());
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const auto & originalTile = originalMap->getTile(pos);
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editManager->getTerrainSelection().selectRange(MapRect(pos, 1, 1));
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editManager->drawTerrain(originalTile.terType->getId(), 10, &gen);
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editManager->drawTerrain(originalTile.getTerrainID(), 10, &gen);
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const auto & tile = map->getTile(pos);
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bool isInRange = false;
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for(const auto & range : mapping)
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@ -133,7 +133,7 @@ void checkEqual(const ObjectTemplate & actual, const ObjectTemplate & expected)
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void checkEqual(const TerrainTile & actual, const TerrainTile & expected)
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{
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//fatal fail here on any error
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VCMI_REQUIRE_FIELD_EQUAL(terType);
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VCMI_REQUIRE_FIELD_EQUAL(terrainType);
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VCMI_REQUIRE_FIELD_EQUAL(terView);
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VCMI_REQUIRE_FIELD_EQUAL(riverType);
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VCMI_REQUIRE_FIELD_EQUAL(riverDir);
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@ -143,9 +143,6 @@ void checkEqual(const TerrainTile & actual, const TerrainTile & expected)
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ASSERT_EQ(actual.blockingObjects.size(), expected.blockingObjects.size());
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ASSERT_EQ(actual.visitableObjects.size(), expected.visitableObjects.size());
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VCMI_REQUIRE_FIELD_EQUAL(visitable);
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VCMI_REQUIRE_FIELD_EQUAL(blocked);
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}
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//MapComparer
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