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Update MiscWidgets.cpp
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@@ -257,22 +257,9 @@ CMinorResDataBar::CMinorResDataBar()
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CMinorResDataBar::~CMinorResDataBar() = default;
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void CArmyTooltip::init(const InfoAboutArmy &army)
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void BuildArmyStacksUI(const InfoAboutArmy& army, const std::vector<Point>& slotsPos, std::vector<std::shared_ptr<CAnimImage>>& icons, std::vector<std::shared_ptr<CLabel>>& subtitles)
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{
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OBJECT_CONSTRUCTION;
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title = std::make_shared<CLabel>(66, 3, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, army.name);
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std::vector<Point> slotsPos;
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slotsPos.push_back(Point(36, 73));
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slotsPos.push_back(Point(72, 73));
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slotsPos.push_back(Point(108, 73));
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slotsPos.push_back(Point(18, 122));
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slotsPos.push_back(Point(54, 122));
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slotsPos.push_back(Point(90, 122));
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slotsPos.push_back(Point(126, 122));
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for(auto & slot : army.army)
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for(const auto& slot : army.army)
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{
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if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
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{
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@@ -280,8 +267,10 @@ void CArmyTooltip::init(const InfoAboutArmy &army)
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continue;
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}
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// Creature icon
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icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), slot.second.getType()->getIconIndex(), 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y));
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// Subtitle
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std::string subtitle;
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if(army.army.isDetailed)
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{
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@@ -305,7 +294,42 @@ void CArmyTooltip::init(const InfoAboutArmy &army)
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subtitles.push_back(std::make_shared<CLabel>(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 39, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, subtitle));
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}
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}
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void CArmyTooltip::init(const InfoAboutArmy &army)
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{
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OBJECT_CONSTRUCTION;
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title = std::make_shared<CLabel>(66, 3, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, army.name);
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std::vector<Point> slotsPos;
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slotsPos.push_back(Point(36, 73));
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slotsPos.push_back(Point(72, 73));
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slotsPos.push_back(Point(108, 73));
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slotsPos.push_back(Point(18, 122));
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slotsPos.push_back(Point(54, 122));
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slotsPos.push_back(Point(90, 122));
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slotsPos.push_back(Point(126, 122));
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BuildArmyStacksUI(army, slotsPos, icons, subtitles);
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}
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void CGarrisonTooltip::init(const InfoAboutArmy& army)
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{
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OBJECT_CONSTRUCTION;
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title = std::make_shared<CLabel>(142, 26, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, army.name);
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std::vector<Point> slotsPos;
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slotsPos.push_back(Point(14, 48));
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slotsPos.push_back(Point(50, 48));
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slotsPos.push_back(Point(86, 48));
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slotsPos.push_back(Point(122, 48));
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slotsPos.push_back(Point(158, 48));
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slotsPos.push_back(Point(194, 48));
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slotsPos.push_back(Point(230, 48));
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BuildArmyStacksUI(army, slotsPos, icons, subtitles);
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}
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CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy & army):
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@@ -314,6 +338,12 @@ CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy & army):
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init(army);
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}
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CGarrisonTooltip::CGarrisonTooltip(Point pos, const InfoAboutArmy & army)
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: CIntObject(0, pos)
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{
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init(army);
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}
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CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
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CIntObject(0, pos)
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{
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