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Allow all terrains from mods by default (including Wasteland).
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parent
dc3dda7676
commit
04e2cf728e
@ -145,9 +145,6 @@ ZoneOptions::ZoneOptions():
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terrainTypeLikeZone(NO_ZONE),
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treasureLikeZone(NO_ZONE)
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{
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for(const auto & terr : VLC->terrainTypeHandler->objects)
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if(terr->isLand() && terr->isPassable())
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terrainTypes.insert(terr->getId());
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}
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TRmgTemplateZoneId ZoneOptions::getId() const
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@ -804,8 +801,6 @@ void CRmgTemplate::afterLoad()
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for(const auto & connection : connectedZoneIds)
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{
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//TODO: Remember connection details and allow to access them from anywhere
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auto id1 = connection.getZoneA();
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auto id2 = connection.getZoneB();
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@ -73,13 +73,22 @@ void TerrainPainter::initTerrainType()
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auto terrainTypes = zone.getTerrainTypes();
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if (terrainTypes.empty())
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{
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logGlobal->warn("No terrain types found, falling back to DIRT");
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zone.setTerrainType(ETerrainId::DIRT);
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}
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else
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{
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zone.setTerrainType(*RandomGeneratorUtil::nextItem(terrainTypes, zone.getRand()));
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//Fill with all terain types by default
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{
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for (auto terrain : VLC->terrainTypeHandler->objects)
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{
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if (terrain->isLand() && terrain->isPassable())
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{
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if (terrain->isSurface() && !zone.isUnderground() ||
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terrain->isUnderground() && zone.isUnderground())
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{
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terrainTypes.insert(terrain->getId());
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}
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}
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}
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}
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}
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zone.setTerrainType(*RandomGeneratorUtil::nextItem(terrainTypes, zone.getRand()));
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}
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//Now, replace disallowed terrains on surface and in the underground
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