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Fixed bug 43.
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1c54c639e4
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@ -274,7 +274,7 @@ void CHeroGSlot::clickLeft(tribool down, bool previousState)
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else if(other->hero && other->highlight)
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{
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bool allow = true;
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if(!upg) //moving hero out of town - check if it is allowed
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if(upg) //moving hero out of town - check if it is allowed
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{
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if(!hero && LOCPLINT->cb->howManyHeroes(false) >= 8)
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{
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