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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00
This commit is contained in:
SoundSSGood
2025-05-16 22:01:07 +02:00
parent f614a8a7f5
commit 051381d4db
10 changed files with 75 additions and 22 deletions

View File

@@ -144,7 +144,7 @@
},
"val" : {
"type" : "number",
"description" : "Default number of charges"
"description" : "Default starting charge amount"
}
}
}

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@@ -87,5 +87,18 @@ In order to make functional artifact you also need:
"bonusesPerLevel" : {},
"thresholdBonuses" : {},
}
// Optional, used for artifacts with charges.
"charged" : {
// Artifact discharging action
// SPELLCAST - Consumes a charge for each spellcast. Applies to every spell added through the "bonuses" section.
// BATTLE - Consumes one charge per battle.
// BUILDING (not implemented)
"usageType": "BATTLE",
// Optional, by default is false. Remove when fully discharged
"removeOnDepletion" : true,
// Optional, by default is 0. Default starting charge amount.
"val" : 2,
}
}
```

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@@ -152,20 +152,6 @@ std::shared_ptr<CArtifact> CArtHandler::loadFromJson(const std::string & scope,
JsonUtils::parseBonus(bonus["bonus"], &art->thresholdBonuses.back().second);
}
}
if(!node["charged"].isNull())
{
art->setCondition(stringToDischargeCond(node["charged"]["usageType"].String()));
if(!node["charged"]["removeOnDepletion"].isNull())
art->setRemoveOnDepletion(node["charged"]["removeOnDepletion"].Bool());
if(!node["charged"]["val"].isNull())
{
const auto charges = node["charged"]["val"].Integer();
if(charges < 0)
logMod->warn("Warning! Charged artifact number of charges cannot be less than zero %d!", charges);
else
art->setDefaultStartCharges(charges);
}
}
art->id = ArtifactID(index);
art->identifier = identifier;
@@ -235,6 +221,23 @@ std::shared_ptr<CArtifact> CArtHandler::loadFromJson(const std::string & scope,
if(art->isTradable())
art->possibleSlots.at(ArtBearer::ALTAR).push_back(ArtifactPosition::ALTAR);
if(!node["charged"].isNull())
{
art->setCondition(stringToDischargeCond(node["charged"]["usageType"].String()));
if(!node["charged"]["removeOnDepletion"].isNull())
art->setRemoveOnDepletion(node["charged"]["removeOnDepletion"].Bool());
if(!node["charged"]["val"].isNull())
{
const auto charges = node["charged"]["val"].Integer();
if(charges < 0)
logMod->warn("Warning! Charged artifact %s number of charges cannot be less than zero %d!", art->getNameTranslated(), charges);
else
art->setDefaultStartCharges(charges);
}
if(art->getDischargeCondition() == DischargeArtifactCondition::SPELLCAST && art->getBonusesOfType(BonusType::SPELL)->size() == 0)
logMod->warn("Warning! %s condition of discharge is \"SPELLCAST\", but there is not a single spell.", art->getNameTranslated());
}
return art;
}
@@ -326,7 +329,7 @@ EArtifactClass CArtHandler::stringToClass(const std::string & className)
return EArtifactClass::ART_SPECIAL;
}
DischargeArtifactCondition CArtHandler::stringToDischargeCond(const std::string & cond)
DischargeArtifactCondition CArtHandler::stringToDischargeCond(const std::string & cond) const
{
const std::unordered_map<std::string, DischargeArtifactCondition> growingConditionsMap =
{

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@@ -24,7 +24,7 @@ public:
void addBonuses(CArtifact * art, const JsonNode & bonusList);
static EArtifactClass stringToClass(const std::string & className); //TODO: rework EartClass to make this a constructor
DischargeArtifactCondition stringToDischargeCond(const std::string & cond);
DischargeArtifactCondition stringToDischargeCond(const std::string & cond) const;
bool legalArtifact(const ArtifactID & id) const;
static void makeItCreatureArt(CArtifact * a, bool onlyCreature = true);

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@@ -257,9 +257,9 @@ bool CChargedArtifact::isCharged() const
return condition.has_value();
}
void CChargedArtifact::setCondition(const DischargeArtifactCondition & condition)
void CChargedArtifact::setCondition(const DischargeArtifactCondition & dischargeCondition)
{
this->condition = condition;
condition = dischargeCondition;
}
void CChargedArtifact::setRemoveOnDepletion(const bool remove)

View File

@@ -79,7 +79,7 @@ protected:
public:
bool isCharged() const;
void setCondition(const DischargeArtifactCondition & condition);
void setCondition(const DischargeArtifactCondition & dischargeCondition);
void setRemoveOnDepletion(const bool remove);
void setDefaultStartCharges(const uint16_t charges);
uint16_t getDefaultStartCharges() const;

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@@ -101,7 +101,7 @@ void CGrowingArtifactInstance::growingUp()
if(artType->isGrowing())
{
const auto growingBonus = artInst->getBonusesOfType(BonusType::ARTIFACT_GROWING);
assert(!growingBonus.empty());
assert(!growingBonus->empty());
growingBonus->front()->val++;
for(const auto & bonus : artType->getBonusesPerLevel())
@@ -179,7 +179,7 @@ void CChargedArtifactInstance::addCharges(const uint16_t charges)
if(artInst->getType()->isCharged())
{
const auto chargedBonus = artInst->getBonusesOfType(BonusType::ARTIFACT_CHARGE);
assert(!chargedBonus.empty());
assert(!chargedBonus->empty());
chargedBonus->front()->val += charges;
onChargesChanged();
}

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@@ -3931,6 +3931,9 @@ void CGameHandler::castSpell(const spells::Caster * caster, SpellID spellID, con
const CSpell * s = spellID.toSpell();
s->adventureCast(spellEnv, p);
if(const auto hero = caster->getHeroCaster())
verifyChargedArtifactUsed(hero->id, spellID);
}
bool CGameHandler::swapStacks(const StackLocation & sl1, const StackLocation & sl2)
@@ -4337,3 +4340,35 @@ void CGameHandler::startBattle(const CArmedInstance *army1, const CArmedInstance
{
battles->startBattle(army1, army2);
}
void CGameHandler::verifyChargedArtifactUsed(const ObjectInstanceID & heroObjectID, const SpellID & spellID)
{
if(const auto hero = getHero(heroObjectID))
{
assert(hero->canCastThisSpell(spellID.toSpell()));
if(vstd::contains(hero->getSpellsInSpellbook(), spellID))
return;
std::vector<std::pair<ArtifactPosition, ArtifactInstanceID>> chargedArts;
for(const auto & [slot, slotInfo] : hero->artifactsWorn)
{
const auto artInst = slotInfo.getArt();
const auto artType = artInst->getType();
if(artType->getDischargeCondition() == DischargeArtifactCondition::SPELLCAST)
{
chargedArts.emplace_back(slot, artInst->getId());
}
else
{
if(const auto bonuses = artInst->getBonusesOfType(BonusType::SPELL, spellID); !bonuses->empty())
return;
}
}
assert(!chargedArts.empty());
DischargeArtifact msg(chargedArts.front().second, 1);
msg.artLoc.emplace(hero->id, chargedArts.front().first);
sendAndApply(msg);
}
}

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@@ -169,6 +169,7 @@ public:
void changeFogOfWar(const std::unordered_set<int3> &tiles, PlayerColor player,ETileVisibility mode) override;
void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) override;
void verifyChargedArtifactUsed(const ObjectInstanceID & heroObjectID, const SpellID & spellID);
/// Returns hero that is currently visiting this object, or nullptr if no visit is active
const CGHeroInstance * getVisitingHero(const CGObjectInstance *obj);

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@@ -124,6 +124,7 @@ bool BattleActionProcessor::doHeroSpellAction(const CBattleInfoCallback & battle
}
parameters.cast(gameHandler->spellEnv, ba.getTarget(&battle));
gameHandler->verifyChargedArtifactUsed(h->id, ba.spell);
return true;
}