mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Encapsulation of WindowHandler state
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@@ -21,30 +21,29 @@
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void WindowHandler::popInt(std::shared_ptr<IShowActivatable> top)
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{
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assert(listInt.front() == top);
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assert(windowsStack.back() == top);
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top->deactivate();
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disposed.push_back(top);
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listInt.pop_front();
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objsToBlit -= top;
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if(!listInt.empty())
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listInt.front()->activate();
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windowsStack.pop_back();
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if(!windowsStack.empty())
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windowsStack.back()->activate();
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totalRedraw();
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}
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void WindowHandler::pushInt(std::shared_ptr<IShowActivatable> newInt)
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{
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assert(newInt);
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assert(!vstd::contains(listInt, newInt)); // do not add same object twice
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assert(!vstd::contains(windowsStack, newInt)); // do not add same object twice
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//a new interface will be present, we'll need to use buffer surface (unless it's advmapint that will alter screenBuf on activate anyway)
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screenBuf = screen2;
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if(!listInt.empty())
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listInt.front()->deactivate();
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listInt.push_front(newInt);
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if(!windowsStack.empty())
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windowsStack.back()->deactivate();
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windowsStack.push_back(newInt);
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CCS->curh->set(Cursor::Map::POINTER);
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newInt->activate();
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objsToBlit.push_back(newInt);
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totalRedraw();
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}
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@@ -53,36 +52,35 @@ void WindowHandler::popInts(int howMany)
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if(!howMany)
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return; //senseless but who knows...
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assert(listInt.size() >= howMany);
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listInt.front()->deactivate();
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assert(windowsStack.size() >= howMany);
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windowsStack.back()->deactivate();
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for(int i = 0; i < howMany; i++)
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{
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objsToBlit -= listInt.front();
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disposed.push_back(listInt.front());
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listInt.pop_front();
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disposed.push_back(windowsStack.back());
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windowsStack.pop_back();
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}
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if(!listInt.empty())
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if(!windowsStack.empty())
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{
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listInt.front()->activate();
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windowsStack.back()->activate();
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totalRedraw();
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}
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GH.fakeMouseMove();
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}
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std::shared_ptr<IShowActivatable> WindowHandler::topInt()
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std::shared_ptr<IShowActivatable> WindowHandler::topInt() const
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{
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if(listInt.empty())
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return std::shared_ptr<IShowActivatable>();
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else
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return listInt.front();
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if(windowsStack.empty())
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return nullptr;
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return windowsStack.back();
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}
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void WindowHandler::totalRedraw()
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{
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CSDL_Ext::fillSurface(screen2, Colors::BLACK);
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for(auto & elem : objsToBlit)
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for(auto & elem : windowsStack)
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elem->showAll(screen2);
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CSDL_Ext::blitAt(screen2, 0, 0, screen);
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}
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@@ -90,22 +88,21 @@ void WindowHandler::totalRedraw()
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void WindowHandler::simpleRedraw()
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{
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//update only top interface and draw background
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if(objsToBlit.size() > 1)
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if(windowsStack.size() > 1)
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CSDL_Ext::blitAt(screen2, 0, 0, screen); //blit background
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if(!objsToBlit.empty())
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objsToBlit.back()->show(screen); //blit active interface/window
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if(!windowsStack.empty())
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windowsStack.back()->show(screen); //blit active interface/window
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}
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void WindowHandler::onScreenResize()
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{
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for(const auto & entry : listInt)
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for(const auto & entry : windowsStack)
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{
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auto intObject = std::dynamic_pointer_cast<CIntObject>(entry);
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if(intObject)
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intObject->onScreenResize();
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}
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totalRedraw();
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}
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@@ -113,3 +110,14 @@ void WindowHandler::onFrameRendered()
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{
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disposed.clear();
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}
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size_t WindowHandler::count() const
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{
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return windowsStack.size();
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}
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void WindowHandler::clear()
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{
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windowsStack.clear();
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disposed.clear();
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}
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