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All text for factions/towns/building are passed through translator
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@@ -175,7 +175,7 @@ std::string CMapGenerator::getMapDescription() const
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if(pSettings.getStartingTown() != CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
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{
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ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
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<< " town choice is " << (*VLC->townh)[pSettings.getStartingTown()]->name;
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<< " town choice is " << (*VLC->townh)[pSettings.getStartingTown()]->getNameTranslated();
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}
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}
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