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Use "Favorable" instead of "Favourable" everywhere for consistency
Original game of course used american english version so we stick to it.
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@ -1939,7 +1939,7 @@ BFieldType CGameState::battleGetBattlefieldType(int3 tile)
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case Obj::EVIL_FOG:
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return BFieldType::EVIL_FOG;
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case Obj::FAVORABLE_WINDS:
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return BFieldType::FAVOURABLE_WINDS;
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return BFieldType::FAVORABLE_WINDS;
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case Obj::FIERY_FIELDS:
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return BFieldType::FIERY_FIELDS;
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case Obj::HOLY_GROUNDS:
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