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Use "Favorable" instead of "Favourable" everywhere for consistency
Original game of course used american english version so we stick to it.
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@@ -72,7 +72,7 @@ struct DLL_LINKAGE TerrainTile
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bool isWater() const;
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bool isCoastal() const;
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EDiggingStatus getDiggingStatus(const bool excludeTop = true) const;
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bool hasFavourableWinds() const;
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bool hasFavorableWinds() const;
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ETerrainType terType;
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ui8 terView;
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@@ -81,7 +81,7 @@ struct DLL_LINKAGE TerrainTile
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ERoadType::ERoadType roadType;
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ui8 roadDir;
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/// first two bits - how to rotate terrain graphic (next two - river graphic, next two - road);
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/// 7th bit - whether tile is coastal (allows disembarking if land or block movement if water); 8th bit - Favourable Winds effect
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/// 7th bit - whether tile is coastal (allows disembarking if land or block movement if water); 8th bit - Favorable Winds effect
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ui8 extTileFlags;
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bool visitable;
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bool blocked;
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