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Merge pull request #534 from nullkiller/ai-fix-crash-in-pathfinding-static-storage

AI: fix crash in pathfinding
This commit is contained in:
Alexander Shishkin
2019-01-08 00:15:46 +03:00
committed by GitHub
3 changed files with 9 additions and 0 deletions

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@@ -28,6 +28,13 @@ void AIPathfinder::clear()
storageMap.clear();
}
void AIPathfinder::init()
{
boost::unique_lock<boost::mutex> storageLock(storageMutex);
storagePool.clear();
storageMap.clear();
}
std::vector<AIPath> AIPathfinder::getPathInfo(HeroPtr hero, int3 tile)
{
boost::unique_lock<boost::mutex> storageLock(storageMutex);

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@@ -27,4 +27,5 @@ public:
AIPathfinder(CPlayerSpecificInfoCallback * cb, VCAI * ai);
std::vector<AIPath> getPathInfo(HeroPtr hero, int3 tile);
void clear();
void init();
};

View File

@@ -24,6 +24,7 @@ void PathfindingManager::init(CPlayerSpecificInfoCallback * CB)
{
cb = CB;
pathfinder.reset(new AIPathfinder(cb, ai));
pathfinder->init();
}
void PathfindingManager::setAI(VCAI * AI)