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GGameHandler: fix spell-like attack targeting
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@ -1083,7 +1083,7 @@ void CGameHandler::makeAttack(const CStack * attacker, const CStack * defender,
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auto spell = bat.spellID.toSpell();
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auto spell = bat.spellID.toSpell();
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battle::Target target;
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battle::Target target;
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target.emplace_back(defender);
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target.emplace_back(defender, targetHex);
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spells::BattleCast event(gs->curB, attacker, spells::Mode::SPELL_LIKE_ATTACK, spell);
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spells::BattleCast event(gs->curB, attacker, spells::Mode::SPELL_LIKE_ATTACK, spell);
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event.setSpellLevel(bonus->val);
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event.setSpellLevel(bonus->val);
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