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	loading secondary skill bonuses from config/skills.json works (kind of)
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		| @@ -23,6 +23,7 @@ | ||||
| #include "CStopWatch.h" | ||||
| #include "IHandlerBase.h" | ||||
| #include "spells/CSpellHandler.h" | ||||
| #include "CSkillHandler.h" | ||||
|  | ||||
| CIdentifierStorage::CIdentifierStorage(): | ||||
| 	state(LOADING) | ||||
| @@ -420,6 +421,7 @@ CContentHandler::CContentHandler() | ||||
| 	handlers.insert(std::make_pair("objects", ContentTypeHandler(VLC->objtypeh, "object"))); | ||||
| 	handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero"))); | ||||
| 	handlers.insert(std::make_pair("spells", ContentTypeHandler(VLC->spellh, "spell"))); | ||||
| 	handlers.insert(std::make_pair("skills", ContentTypeHandler(VLC->skillh, "skill"))); | ||||
| 	handlers.insert(std::make_pair("templates", ContentTypeHandler((IHandlerBase *)VLC->tplh, "template"))); | ||||
|  | ||||
| 	//TODO: any other types of moddables? | ||||
|   | ||||
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