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ui update
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@@ -247,7 +247,6 @@ SelectionTab::SelectionTab(ESelectionScreen Type)
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buttonBattleOnlyMode = std::make_shared<CButton>(Point(23, 18), AnimationPath::builtin("lobby/battleButton"), CButton::tooltip("", LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyMode")), [tabTitle, tabTitleDelete](){
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BattleOnlyMode::openBattleWindow();
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});
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//buttonBattleOnlyMode->block(GAME->server().isGuest());
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}
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if(tabType == ESelectionScreen::loadGame || tabType == ESelectionScreen::newGame)
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