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ui update
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@@ -244,8 +244,8 @@ struct DLL_LINKAGE LobbyInfo : public LobbyState
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class DLL_LINKAGE BattleOnlyModeStartInfo : public Serializeable
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{
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public:
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TerrainId selectedTerrain;
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FactionID selectedTown;
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std::optional<TerrainId> selectedTerrain;
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std::optional<FactionID> selectedTown;
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std::array<std::shared_ptr<CGHeroInstance>, 2> selectedHero;
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std::array<std::shared_ptr<CCreatureSet>, 2> selectedArmy;
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