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vcmi: split bonus to enumerator and HeroBonus.h
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@ -66,7 +66,7 @@ CBonusTypeHandler::~CBonusTypeHandler()
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std::string CBonusTypeHandler::bonusToString(const std::shared_ptr<Bonus> & bonus, const IBonusBearer * bearer, bool description) const
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{
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const CBonusType & bt = bonusTypes[bonus->type];
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const CBonusType & bt = bonusTypes[vstd::to_underlying(bonus->type)];
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if(bt.hidden)
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return "";
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@ -92,14 +92,14 @@ std::string CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bo
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switch(bonus->type)
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{
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case Bonus::SPELL_IMMUNITY:
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case BonusType::SPELL_IMMUNITY:
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{
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fullPath = true;
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const CSpell * sp = SpellID(bonus->subtype).toSpell();
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fileName = sp->getIconImmune();
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break;
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}
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case Bonus::FIRE_IMMUNITY:
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case BonusType::FIRE_IMMUNITY:
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switch(bonus->subtype)
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{
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case 0:
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@ -113,7 +113,7 @@ std::string CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bo
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break;//direct damage
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}
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break;
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case Bonus::WATER_IMMUNITY:
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case BonusType::WATER_IMMUNITY:
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switch(bonus->subtype)
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{
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case 0:
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@ -127,7 +127,7 @@ std::string CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bo
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break;//direct damage
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}
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break;
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case Bonus::AIR_IMMUNITY:
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case BonusType::AIR_IMMUNITY:
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switch(bonus->subtype)
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{
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case 0:
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@ -141,7 +141,7 @@ std::string CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bo
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break;//direct damage
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}
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break;
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case Bonus::EARTH_IMMUNITY:
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case BonusType::EARTH_IMMUNITY:
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switch(bonus->subtype)
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{
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case 0:
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@ -153,7 +153,7 @@ std::string CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bo
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break;//not positive
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}
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break;
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case Bonus::LEVEL_SPELL_IMMUNITY:
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case BonusType::LEVEL_SPELL_IMMUNITY:
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{
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if(vstd::iswithin(bonus->val, 1, 5))
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{
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@ -161,7 +161,7 @@ std::string CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bo
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}
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break;
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}
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case Bonus::KING:
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case BonusType::KING:
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{
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if(vstd::iswithin(bonus->val, 0, 3))
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{
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@ -169,7 +169,7 @@ std::string CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bo
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}
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break;
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}
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case Bonus::GENERAL_DAMAGE_REDUCTION:
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case BonusType::GENERAL_DAMAGE_REDUCTION:
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{
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switch(bonus->subtype)
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{
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@ -185,7 +185,7 @@ std::string CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bo
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default:
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{
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const CBonusType & bt = bonusTypes[bonus->type];
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const CBonusType & bt = bonusTypes[vstd::to_underlying(bonus->type)];
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fileName = bt.icon;
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fullPath = true;
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}
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@ -224,7 +224,7 @@ void CBonusTypeHandler::load(const JsonNode & config)
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}
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else
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{
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CBonusType & bt = bonusTypes[it->second];
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CBonusType & bt = bonusTypes[vstd::to_underlying(it->second)];
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loadItem(node.second, bt, node.first);
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logBonus->trace("Loaded bonus type %s", node.first);
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