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Tweak creature spell projectile start position
* need more finetuning
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@ -1246,9 +1246,10 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
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casterCreatureName = casterStack->type->namePl;
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srccoord = CClickableHex::getXYUnitAnim(casterStack->position, casterStack, this);
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srccoord.x += 250;
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srccoord.y += 240;
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}
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}
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}
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//TODO: play custom cast animation
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