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- fixed seer hut issue (#1073)
- separate archive types in filesystem for lod\vid\snd
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@ -3411,11 +3411,10 @@ SDL_Surface * CBattleInterface::imageOfObstacle(const CObstacleInstance &oi) con
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return vstd::circularAt(smallForceField[forceField.casterSide]->ourImages, frameIndex).bitmap;
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}
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case CObstacleInstance::MOAT:
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//moat is blitted by SiegeHelper, this shouldn't be called
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assert(0);
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case CObstacleInstance::MOAT://moat is blitted by SiegeHelper, this shouldn't be called
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default:
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assert(0);
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return nullptr;
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}
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}
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