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	Merge pull request #5127 from IvanSavenko/hotfix
[1.6.1] Fixes for 1.6.0 issues reported on Discord
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		| @@ -356,6 +356,10 @@ EUpscalingFilter ScreenHandler::loadUpscalingFilter() const | ||||
| 		return filter; | ||||
|  | ||||
| 	// else - autoselect | ||||
| #ifdef VCMI_MOBILE | ||||
| 	// to help with performance - only if player explicitly enabled xbrz | ||||
| 	return EUpscalingFilter::NONE; | ||||
| #else | ||||
| 	Point outputResolution = getRenderResolution(); | ||||
| 	Point logicalResolution = getPreferredLogicalResolution(); | ||||
|  | ||||
| @@ -363,6 +367,14 @@ EUpscalingFilter ScreenHandler::loadUpscalingFilter() const | ||||
| 	float scaleY = static_cast<float>(outputResolution.x) / logicalResolution.x; | ||||
| 	float scaling = std::min(scaleX, scaleY); | ||||
|  | ||||
| 	if (scaling <= 1.001f) | ||||
| 		return EUpscalingFilter::NONE; // running at original resolution or even lower than that - no need for xbrz | ||||
| 	else | ||||
| 		return EUpscalingFilter::XBRZ_2; | ||||
| #endif | ||||
|  | ||||
| #if 0 | ||||
| // Old version, most optimal, but rather performance-heavy | ||||
| 	if (scaling <= 1.001f) | ||||
| 		return EUpscalingFilter::NONE; // running at original resolution or even lower than that - no need for xbrz | ||||
| 	if (scaling <= 2.001f) | ||||
| @@ -371,6 +383,7 @@ EUpscalingFilter ScreenHandler::loadUpscalingFilter() const | ||||
| 		return EUpscalingFilter::XBRZ_3; // resolutions below 2400p (including 1440p and 2160p / 4K) | ||||
|  | ||||
| 	return EUpscalingFilter::XBRZ_4; // Only for massive displays, e.g. 8K | ||||
| #endif | ||||
| } | ||||
|  | ||||
| void ScreenHandler::selectUpscalingFilter() | ||||
|   | ||||
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