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vcmi: remove unused variables from lib/rmg

This commit is contained in:
Konstantin 2023-02-12 17:53:45 +03:00
parent 3cf303f1c7
commit 0627e1ecaa
2 changed files with 0 additions and 3 deletions

View File

@ -241,7 +241,6 @@ bool ObjectManager::createRequiredObjects()
for(const auto & object : requiredObjects)
{
auto * obj = object.first;
int3 pos;
rmg::Object rmgObject(*obj);
rmgObject.setTemplate(zone.getTerrainType());
bool guarded = addGuard(rmgObject, object.second, (obj->ID == Obj::MONOLITH_TWO_WAY));
@ -278,7 +277,6 @@ bool ObjectManager::createRequiredObjects()
for(const auto & object : closeObjects)
{
auto * obj = object.first;
int3 pos;
auto possibleArea = zone.areaPossible();
rmg::Object rmgObject(*obj);
rmgObject.setTemplate(zone.getTerrainType());

View File

@ -736,7 +736,6 @@ void TreasurePlacer::createTreasures(ObjectManager & manager)
if(guarded)
guarded = manager.addGuard(rmgObject, value);
int3 pos;
auto possibleArea = zone.areaPossible();
auto path = rmg::Path::invalid();