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Change ClientCommandManager to become non-static
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parent
91a52ebb8e
commit
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@ -239,7 +239,14 @@ int main(int argc, char * argv[])
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std::cout.flags(std::ios::unitbuf);
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#ifndef VCMI_IOS
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console = new CConsoleHandler();
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*console->cb = ClientCommandManager::processCommand;
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auto callbackFunction = [](std::string buffer, bool calledFromIngameConsole)
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{
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ClientCommandManager commandController;
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commandController.processCommand(buffer, calledFromIngameConsole);
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};
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*console->cb = callbackFunction;
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console->start();
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#endif
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@ -33,8 +33,6 @@
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#include "../lib/ScriptHandler.h"
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#endif
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bool ClientCommandManager::currentCallFromIngameConsole;
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void ClientCommandManager::handleGoSolo()
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{
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Settings session = settings.write["session"];
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@ -17,15 +17,15 @@ class CIntObject;
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class ClientCommandManager //take mantis #2292 issue about account if thinking about handling cheats from command-line
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{
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static bool currentCallFromIngameConsole;
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bool currentCallFromIngameConsole;
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static void giveTurn(const PlayerColor &color);
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static void printInfoAboutInterfaceObject(const CIntObject *obj, int level);
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static void printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType = ELogLevel::NOT_SET);
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static void handleGoSolo();
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static void handleControlAi(const std::string &colorName);
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void giveTurn(const PlayerColor &color);
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void printInfoAboutInterfaceObject(const CIntObject *obj, int level);
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void printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType = ELogLevel::NOT_SET);
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void handleGoSolo();
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void handleControlAi(const std::string &colorName);
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public:
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ClientCommandManager() = delete;
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static void processCommand(const std::string &message, bool calledFromIngameConsole);
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ClientCommandManager() = default;
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void processCommand(const std::string &message, bool calledFromIngameConsole);
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};
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@ -1154,7 +1154,13 @@ void CInGameConsole::endEnteringText(bool processEnteredText)
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if(txt.at(0) == '/')
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{
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//some commands like gosolo don't work when executed from GUI thread
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boost::thread clientCommandThread(ClientCommandManager::processCommand, txt.substr(1), true);
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auto threadFunction = [=]()
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{
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ClientCommandManager commandController;
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commandController.processCommand(txt.substr(1), true);
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};
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boost::thread clientCommandThread(threadFunction);
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clientCommandThread.detach();
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}
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else
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