1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Change ClientCommandManager to become non-static

This commit is contained in:
Dydzio 2023-01-15 01:09:58 +01:00
parent 91a52ebb8e
commit 06376ca4ef
4 changed files with 23 additions and 12 deletions

View File

@ -239,7 +239,14 @@ int main(int argc, char * argv[])
std::cout.flags(std::ios::unitbuf);
#ifndef VCMI_IOS
console = new CConsoleHandler();
*console->cb = ClientCommandManager::processCommand;
auto callbackFunction = [](std::string buffer, bool calledFromIngameConsole)
{
ClientCommandManager commandController;
commandController.processCommand(buffer, calledFromIngameConsole);
};
*console->cb = callbackFunction;
console->start();
#endif

View File

@ -33,8 +33,6 @@
#include "../lib/ScriptHandler.h"
#endif
bool ClientCommandManager::currentCallFromIngameConsole;
void ClientCommandManager::handleGoSolo()
{
Settings session = settings.write["session"];

View File

@ -17,15 +17,15 @@ class CIntObject;
class ClientCommandManager //take mantis #2292 issue about account if thinking about handling cheats from command-line
{
static bool currentCallFromIngameConsole;
bool currentCallFromIngameConsole;
static void giveTurn(const PlayerColor &color);
static void printInfoAboutInterfaceObject(const CIntObject *obj, int level);
static void printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType = ELogLevel::NOT_SET);
static void handleGoSolo();
static void handleControlAi(const std::string &colorName);
void giveTurn(const PlayerColor &color);
void printInfoAboutInterfaceObject(const CIntObject *obj, int level);
void printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType = ELogLevel::NOT_SET);
void handleGoSolo();
void handleControlAi(const std::string &colorName);
public:
ClientCommandManager() = delete;
static void processCommand(const std::string &message, bool calledFromIngameConsole);
ClientCommandManager() = default;
void processCommand(const std::string &message, bool calledFromIngameConsole);
};

View File

@ -1154,7 +1154,13 @@ void CInGameConsole::endEnteringText(bool processEnteredText)
if(txt.at(0) == '/')
{
//some commands like gosolo don't work when executed from GUI thread
boost::thread clientCommandThread(ClientCommandManager::processCommand, txt.substr(1), true);
auto threadFunction = [=]()
{
ClientCommandManager commandController;
commandController.processCommand(txt.substr(1), true);
};
boost::thread clientCommandThread(threadFunction);
clientCommandThread.detach();
}
else