mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
* nicer movement of creatures on battlefield
* amounts of creatures on battlefield * partial support for two hex creatures * a few minor things
This commit is contained in:
@@ -9,8 +9,11 @@
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#include "CCallback.h"
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#include "CGameState.h"
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#include <queue>
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#include <sstream>
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extern SDL_Surface * screen;
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extern TTF_Font * GEOR13;
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extern SDL_Color zwykly;
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SDL_Surface * CBattleInterface::cellBorder, * CBattleInterface::cellShade;
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CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2)
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@@ -22,10 +25,11 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
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std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks();
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for(std::map<int, CStack>::iterator b=stacks.begin(); b!=stacks.end(); ++b)
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{
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std::pair <int, int> coords = CBattleHex::getXYUnitAnim(b->second.position, b->second.owner == attackingHeroInstance->tempOwner);
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std::pair <int, int> coords = CBattleHex::getXYUnitAnim(b->second.position, b->second.owner == attackingHeroInstance->tempOwner, b->second.creature);
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creAnims[b->second.ID] = (new CCreatureAnimation(b->second.creature->animDefName));
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creAnims[b->second.ID]->setType(2);
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creAnims[b->second.ID]->pos = genRect(creAnims[b->second.ID]->fullHeight, creAnims[b->second.ID]->fullWidth, coords.first, coords.second);
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creDir[b->second.ID] = b->second.owner==attackingHeroInstance->tempOwner;
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}
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//preparing menu background and terrain
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std::vector< std::string > & backref = CGI->mh->battleBacks[ LOCPLINT->cb->battleGetBattlefieldType() ];
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@@ -33,6 +37,22 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
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menu = CGI->bitmaph->loadBitmap("CBAR.BMP");
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CSDL_Ext::blueToPlayersAdv(menu, hero1->tempOwner);
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//preparing graphics for displaying amounts of creatures
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amountBasic = CGI->bitmaph->loadBitmap("CMNUMWIN.BMP");
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amountNormal = CGI->bitmaph->loadBitmap("CMNUMWIN.BMP");
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CSDL_Ext::alphaTransform(amountNormal);
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for(int g=0; g<amountNormal->format->palette->ncolors; ++g)
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{
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if((amountNormal->format->palette->colors+g)->b != 132 &&
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(amountNormal->format->palette->colors+g)->g != 231 &&
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(amountNormal->format->palette->colors+g)->r != 255) //it's not yellow border
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{
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(amountNormal->format->palette->colors+g)->r = (float)((amountNormal->format->palette->colors+g)->r) * 0.54f;
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(amountNormal->format->palette->colors+g)->g = (float)((amountNormal->format->palette->colors+g)->g) * 0.19f;
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(amountNormal->format->palette->colors+g)->b = (float)((amountNormal->format->palette->colors+g)->b) * 0.93f;
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}
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}
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//blitting menu background and terrain
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blitAt(background, 0, 0);
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blitAt(menu, 0, 556);
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@@ -206,15 +226,68 @@ void CBattleInterface::show(SDL_Surface * to)
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defendingHero->show(to);
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//showing units //a lot of work...
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for(std::map<int, CCreatureAnimation*>::iterator j=creAnims.begin(); j!=creAnims.end(); ++j)
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int stackByHex[187];
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for(int b=0; b<187; ++b)
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stackByHex[b] = -1;
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for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
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{
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j->second->nextFrame(to, j->second->pos.x, j->second->pos.y, stacks[j->first].owner == attackingHeroInstance->tempOwner, animCount%2==0 || j->second->getType()==0, j->first==activeStack); //increment always when moving
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stackByHex[j->second.position] = j->second.ID;
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}
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for(int b=0; b<187; ++b)
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{
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if(stackByHex[b]!=-1)
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{
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creAnims[stackByHex[b]]->nextFrame(to, creAnims[stackByHex[b]]->pos.x, creAnims[stackByHex[b]]->pos.y, creDir[stackByHex[b]], animCount%2==0 || creAnims[stackByHex[b]]->getType()==0, stackByHex[b]==activeStack); //increment always when moving
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//printing amount
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if(stacks[stackByHex[b]].attackerOwned)
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackByHex[b]]->pos.x + 220, creAnims[stackByHex[b]]->pos.y + 260));
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std::stringstream ss;
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ss<<stacks[stackByHex[b]].amount;
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CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackByHex[b]]->pos.x + 220 + 14, creAnims[stackByHex[b]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
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}
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else
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackByHex[b]]->pos.x + 202, creAnims[stackByHex[b]]->pos.y + 260));
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std::stringstream ss;
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ss<<stacks[stackByHex[b]].amount;
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CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackByHex[b]]->pos.x + 202 + 14, creAnims[stackByHex[b]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
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}
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}
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}
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//units shown
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CSDL_Ext::update();
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}
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bool CBattleInterface::reverseCreature(int number, int hex)
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{
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if(creAnims[number]==NULL)
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return false; //there is no such creature
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creAnims[number]->setType(8);
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for(int g=0; g<creAnims[number]->framesInGroup(8); ++g)
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{
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show();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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creDir[number] = !creDir[number];
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CStack curs = LOCPLINT->cb->battleGetStackByID(number);
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std::pair <int, int> coords = CBattleHex::getXYUnitAnim(hex, creDir[number], curs.creature);
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creAnims[number]->pos.x = coords.first;
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creAnims[number]->pos.y = coords.second;
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creAnims[number]->setType(7);
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for(int g=0; g<creAnims[number]->framesInGroup(7); ++g)
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{
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show();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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creAnims[number]->setType(2);
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return true;
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}
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void CBattleInterface::bOptionsf()
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{
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}
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@@ -270,6 +343,7 @@ void CBattleInterface::newStack(CStack stack)
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{
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creAnims[stack.ID] = new CCreatureAnimation(stack.creature->animDefName);
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creAnims[stack.ID]->setType(2);
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creDir[stack.ID] = stack.owner==attackingHeroInstance->tempOwner;
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}
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void CBattleInterface::stackRemoved(CStack stack)
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@@ -284,11 +358,49 @@ void CBattleInterface::stackActivated(int number)
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activeStack = number;
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}
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void CBattleInterface::stackMoved(int number, int destHex)
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void CBattleInterface::stackMoved(int number, int destHex, bool startMoving, bool endMoving)
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{
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int curStackPos = LOCPLINT->cb->battleGetPos(number);
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int steps = 6;
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int steps = creAnims[number]->framesInGroup(0);
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int hexWbase = 44, hexHbase = 42;
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if(startMoving) //animation of starting move
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{
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for(int i=0; i<creAnims[number]->framesInGroup(20); ++i)
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{
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show();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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}
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switch(CBattleHex::mutualPosition(curStackPos, destHex)) //reverse unit if necessary
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{
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case 0:
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if(creDir[number] == true)
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reverseCreature(number, curStackPos);
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break;
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case 1:
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if(creDir[number] == false)
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reverseCreature(number, curStackPos);
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break;
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case 2:
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if(creDir[number] == false)
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reverseCreature(number, curStackPos);
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break;
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case 3:
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if(creDir[number] == false)
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reverseCreature(number, curStackPos);
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break;
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case 4:
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if(creDir[number] == true)
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reverseCreature(number, curStackPos);
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break;
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case 5:
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if(creDir[number] == true)
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reverseCreature(number, curStackPos);
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break;
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}
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//moving instructions
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creAnims[number]->setType(0);
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for(int i=0; i<steps; ++i)
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{
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@@ -320,11 +432,26 @@ void CBattleInterface::stackMoved(int number, int destHex)
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show();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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if(endMoving) //animation of starting move
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{
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for(int i=0; i<creAnims[number]->framesInGroup(21); ++i)
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{
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show();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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}
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creAnims[number]->setType(2); //resetting to delault
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creAnims[number]->setType(2); //resetting to default
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CStack curs = LOCPLINT->cb->battleGetStackByID(number);
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if(endMoving) //resetting to default
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{
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if(creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))
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reverseCreature(number, destHex);
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//creDir[number] = (curs.owner == attackingHeroInstance->tempOwner);
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}
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std::pair <int, int> coords = CBattleHex::getXYUnitAnim(destHex, curs.owner == attackingHeroInstance->tempOwner);
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std::pair <int, int> coords = CBattleHex::getXYUnitAnim(destHex, creDir[number], curs.creature);
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creAnims[number]->pos.x = coords.first;
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creAnims[number]->pos.y = coords.second;
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}
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@@ -360,6 +487,20 @@ void CBattleInterface::showRange(SDL_Surface * to, int ID)
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void CBattleHero::show(SDL_Surface *to)
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{
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//animation of flag
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if(flip)
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(flag->ourImages[flagAnim].bitmap, NULL, screen, &genRect(flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, 752, 39));
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}
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else
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(flag->ourImages[flagAnim].bitmap, NULL, screen, &genRect(flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, 31, 39));
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}
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{
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++flagAnim;
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flagAnim %= flag->ourImages.size();
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}
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//animation of hero
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int tick=-1;
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for(int i=0; i<dh->ourImages.size(); ++i)
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{
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@@ -377,18 +518,6 @@ void CBattleHero::show(SDL_Surface *to)
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break;
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}
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}
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if(flip)
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(flag->ourImages[flagAnim].bitmap, NULL, screen, &genRect(flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, 752, 39));
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}
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else
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(flag->ourImages[flagAnim].bitmap, NULL, screen, &genRect(flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, 31, 39));
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}
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{
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++flagAnim;
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flagAnim %= flag->ourImages.size();
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}
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}
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CBattleHero::CBattleHero(std::string defName, int phaseG, int imageG, bool flipG, unsigned char player): phase(phaseG), image(imageG), flip(flipG), flagAnim(0)
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@@ -421,7 +550,7 @@ CBattleHero::~CBattleHero()
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delete flag;
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}
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std::pair<int, int> CBattleHex::getXYUnitAnim(int hexNum, bool attacker)
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std::pair<int, int> CBattleHex::getXYUnitAnim(int hexNum, bool attacker, CCreature * creature)
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{
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std::pair<int, int> ret = std::make_pair(-500, -500); //returned value
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ret.second = -139 + 42 * (hexNum/17); //counting y
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@@ -434,6 +563,18 @@ std::pair<int, int> CBattleHex::getXYUnitAnim(int hexNum, bool attacker)
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{
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ret.first = -219 + 22 * ( ((hexNum/17) + 1)%2 ) + 44 * (hexNum % 17);
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}
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//shifting position for double - hex creatures
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if(creature->isDoubleWide())
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{
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if(attacker)
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{
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ret.first -= 42;
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}
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else
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{
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ret.first += 42;
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}
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}
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//returning
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return ret;
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}
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