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* nicer movement of creatures on battlefield

* amounts of creatures on battlefield
* partial support for two hex creatures
* a few minor things
This commit is contained in:
mateuszb
2008-04-14 18:24:46 +00:00
parent fb5c26437c
commit 063d2279ee
9 changed files with 240 additions and 38 deletions

View File

@@ -334,7 +334,7 @@ public:
void actionFinished(BattleAction action);//occurs AFTER every action taken by any stack or by the hero
void activeStack(int stackID); //called when it's turn of that stack
void battleEnd(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2, std::vector<int> capturedArtifacts, int expForWinner, bool winner);
void battleStackMoved(int ID, int dest);
void battleStackMoved(int ID, int dest, bool startMoving, bool endMoving);
void battleStackAttacking(int ID, int dest);