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* nicer movement of creatures on battlefield
* amounts of creatures on battlefield * partial support for two hex creatures * a few minor things
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@@ -334,7 +334,7 @@ public:
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void actionFinished(BattleAction action);//occurs AFTER every action taken by any stack or by the hero
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void activeStack(int stackID); //called when it's turn of that stack
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void battleEnd(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2, std::vector<int> capturedArtifacts, int expForWinner, bool winner);
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void battleStackMoved(int ID, int dest);
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void battleStackMoved(int ID, int dest, bool startMoving, bool endMoving);
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void battleStackAttacking(int ID, int dest);
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