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- made main menu configurable (mainmenu.json)
- added credits screen (using NWC credits for now) - campaigns can be started
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@ -930,7 +930,7 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
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std::string &mapContent = campaign->camp->mapPieces[scenarioOps->whichMapInCampaign];
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map = new Mapa();
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map->initFromBytes((const unsigned char*)mapContent.c_str());
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map->initFromBytes((const unsigned char*)mapContent.c_str(), mapContent.size());
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}
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break;
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case StartInfo::DUEL:
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