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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-15 01:24:45 +02:00

- made main menu configurable (mainmenu.json)

- added credits screen (using NWC credits for now)
- campaigns can be started
This commit is contained in:
Ivan Savenko
2011-11-27 13:14:20 +00:00
parent e02ccb24a5
commit 064466998a
19 changed files with 1039 additions and 1097 deletions

View File

@ -48,7 +48,10 @@ void CButtonBase::update()
text->moveTo(Point(pos.x+pos.w/2, pos.y+pos.h/2));
}
size_t newPos = (int)state + bitmapOffset;
int newPos = (int)state + bitmapOffset;
if (newPos < 0)
newPos = 0;
if (state == HIGHLIGHTED && image->size() < 4)
newPos = image->size()-1;
@ -353,7 +356,8 @@ void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tool
CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
if(musicLike)
{
bt->setOffset(buttons.size() - 3);
if (buttons.size() > 3)
bt->setOffset(buttons.size()-3);
}
bt->ID = uid;
bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
@ -393,6 +397,8 @@ void CHighlightableButtonsGroup::selectionChanged(int to)
if(buttons[i]->ID!=to && buttons[i]->isHighlighted())
buttons[i]->select(false);
onChange(to);
if (parent)
parent->redraw();
}
void CHighlightableButtonsGroup::show(SDL_Surface * to )

View File

@ -1376,11 +1376,14 @@ CHallInterface::CHallInterface(const CGTownInstance *Town):
int buildingID = boxList[row][col][item];
building = CGI->buildh->buildings[town->subID][buildingID];
if (buildingID == 18 || buildingID == 24)
{
if ( (buildingID == 18 && !vstd::contains(town->builtBuildings, town->town->hordeLvl[0]+37))
|| (buildingID == 24 && !vstd::contains(town->builtBuildings, town->town->hordeLvl[1]+37)) )
break; // horde present, no upgraded dwelling -> select 18 or 24
else
continue; //upgraded dwelling, no horde -> select 19 or 25
}
if(vstd::contains(town->builtBuildings,buildingID))
continue;

View File

@ -466,232 +466,6 @@ bool InfoBoxCustom::prepareMessage(std::string &text, SComponent **comp)
return false;
}
CObjectList::CObjectList(IGuiObjectListManager *Manager):
manager(Manager)
{
}
CObjectList::~CObjectList()
{
delete manager;
}
void CObjectList::deleteItem(CIntObject* item)
{
if (!item)
return;
if (active)
item->deactivate();
removeChild(item);
manager->removeObject(item);
}
CIntObject* CObjectList::createItem(size_t index)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
CIntObject * item = manager->getObject(index);
if (item == NULL)
item = new CIntObject();
item->recActions = defActions;
//May happen if object was created before call to getObject()
if(item->parent != this)
{
if (item->parent)
moveChild(item, item->parent, this);
else
addChild(item);
}
if (item && active)
item->activate();
return item;
}
CTabbedInt::CTabbedInt(IGuiObjectListManager *Manager, Point position, size_t ActiveID):
CObjectList(Manager),
activeTab(NULL),
activeID(ActiveID)
{
pos += position;
reset();
}
void CTabbedInt::setActive(size_t which)
{
if (which != activeID)
{
activeID = which;
reset();
}
}
void CTabbedInt::reset()
{
deleteItem(activeTab);
activeTab = createItem(activeID);
activeTab->moveTo(pos.topLeft());
if (active)
redraw();
}
CIntObject * CTabbedInt::getItem()
{
return activeTab;
}
CListBox::CListBox(IGuiObjectListManager *Manager, Point Pos, Point ItemOffset, size_t VisibleSize,
size_t TotalSize, size_t InitialPos, int Slider, Rect SliderPos):
CObjectList(Manager),
first(InitialPos),
totalSize(TotalSize),
itemOffset(ItemOffset)
{
pos += Pos;
items.resize(VisibleSize, NULL);
if (Slider & 1)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
slider = new CSlider(SliderPos.x, SliderPos.y, SliderPos.w, boost::bind(&CListBox::moveToPos, this, _1),
VisibleSize, TotalSize, InitialPos, Slider & 2, Slider & 4);
}
reset();
}
// Used to move active items after changing list position
void CListBox::updatePositions()
{
Point itemPos = pos.topLeft();
for (std::list<CIntObject*>::iterator it = items.begin(); it!=items.end(); it++)
{
(*it)->moveTo(itemPos);
itemPos += itemOffset;
}
if (active)
{
redraw();
if (slider)
slider->moveTo(first);
}
}
void CListBox::reset()
{
size_t current = first;
for (std::list<CIntObject*>::iterator it = items.begin(); it!=items.end(); it++)
{
deleteItem(*it);
*it = createItem(current++);
}
updatePositions();
}
void CListBox::moveToPos(size_t which)
{
//Calculate new position
size_t maxPossible;
if (totalSize > items.size())
maxPossible = totalSize - items.size();
else
maxPossible = 0;
size_t newPos = std::min(which, maxPossible);
//If move distance is 1 (most of calls from Slider) - use faster shifts instead of resetting all items
if (first - newPos == 1)
moveToPrev();
else if (newPos - first == 1)
moveToNext();
else if (newPos != first)
{
first = newPos;
reset();
}
}
void CListBox::moveToNext()
{
//Remove front item and insert new one to end
if (first + items.size() < totalSize)
{
first++;
deleteItem(items.front());
items.pop_front();
items.push_back(createItem(first+items.size()));
updatePositions();
}
}
void CListBox::moveToPrev()
{
//Remove last item and insert new one at start
if (first)
{
first--;
deleteItem(items.back());
items.pop_back();
items.push_front(createItem(first));
updatePositions();
}
}
std::list<CIntObject*> CListBox::getItems()
{
return items;
}
struct OwnedObjectInfo
{
int imageID;
unsigned int count;
std::string hoverText;
};
class OwnedObjectsListManager : public IGuiObjectListManager
{
std::vector<OwnedObjectInfo> objects;
public:
virtual CIntObject * getObject(size_t position)
{
if (position < objects.size())
{
OwnedObjectInfo &obj = objects[position];
std::string value = boost::lexical_cast<std::string>(obj.count);
return new InfoBox(Point(), InfoBox::POS_CORNER, InfoBox::SIZE_SMALL,
new InfoBoxCustom(value,"", "FLAGPORT", obj.imageID, obj.hoverText));
}
return NULL;
}
OwnedObjectsListManager(std::vector<OwnedObjectInfo> Objects):
objects(Objects)
{
}
};
class TownHeroListManager : public IGuiObjectListManager
{
public:
CIntObject *currentItem;
CIntObject *getObject(size_t position)
{
size_t size = conf.go()->ac.overviewSize;
switch (position)
{
case 0:
return new CKingdHeroList(size);
case 1:
return new CKingdTownList(size);
default:
return NULL;
}
}
};
CKingdomInterface::CKingdomInterface()
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
@ -700,7 +474,7 @@ CKingdomInterface::CKingdomInterface()
pos = background->center();
unsigned int footerPos = conf.go()->ac.overviewSize * 116;
tabArea = new CTabbedInt(new TownHeroListManager, Point(4,4));
tabArea = new CTabbedInt(boost::bind(&CKingdomInterface::createMainTab, this, _1), CTabbedInt::DestroyFunc(), Point(4,4));
std::vector<const CGObjectInstance * > ownedObjects = LOCPLINT->cb->getMyObjects();
generateObjectsList(ownedObjects);
@ -753,15 +527,38 @@ void CKingdomInterface::generateObjectsList(const std::vector<const CGObjectInst
}
}
}
std::vector<OwnedObjectInfo> objectsVector;
objectsVector.reserve(visibleObjects.size());
objects.reserve(visibleObjects.size());
std::pair<int, OwnedObjectInfo> element;
BOOST_FOREACH(element, visibleObjects)
{
objectsVector.push_back(element.second);
objects.push_back(element.second);
}
dwellingsList = new CListBox(boost::bind(&CKingdomInterface::createOwnedObject, this, _1), CListBox::DestroyFunc(),
Point(740,44), Point(0,57), dwellSize, visibleObjects.size());
}
CIntObject* CKingdomInterface::createOwnedObject(size_t index)
{
if (index < objects.size())
{
OwnedObjectInfo &obj = objects[index];
std::string value = boost::lexical_cast<std::string>(obj.count);
return new InfoBox(Point(), InfoBox::POS_CORNER, InfoBox::SIZE_SMALL,
new InfoBoxCustom(value,"", "FLAGPORT", obj.imageID, obj.hoverText));
}
return NULL;
}
CIntObject * CKingdomInterface::createMainTab(size_t index)
{
size_t size = conf.go()->ac.overviewSize;
switch (index)
{
case 0: return new CKingdHeroList(size);
case 1: return new CKingdTownList(size);
default:return NULL;
}
dwellingsList = new CListBox(new OwnedObjectsListManager(objectsVector), Point(740,44), Point(0,57), dwellSize, visibleObjects.size());
}
void CKingdomInterface::generateMinesList(const std::vector<const CGObjectInstance * > &ownedObjects)
@ -887,56 +684,6 @@ void CKingdomInterface::artifactRemoved(const ArtifactLocation& artLoc)
arts->artifactRemoved(artLoc);
}
class HeroListManager : public IGuiObjectListManager
{
CWindowWithArtifacts * arts;
CArtifactsOfHero::SCommonPart * artsCommonPart;
public:
HeroListManager(CWindowWithArtifacts * parent);
~HeroListManager();
CIntObject * getObject(size_t position);
void removeObject(CIntObject *object);
};
HeroListManager::HeroListManager(CWindowWithArtifacts * parent)
{
arts = parent;
artsCommonPart = new CArtifactsOfHero::SCommonPart;
}
HeroListManager::~HeroListManager()
{
delete artsCommonPart;
}
CIntObject * HeroListManager::getObject(size_t position)
{
unsigned int picCount = conf.go()->ac.overviewPics;
size_t heroesCount = LOCPLINT->cb->howManyHeroes(false);
if (position < heroesCount)
{
CHeroItem * hero = new CHeroItem(LOCPLINT->cb->getHeroBySerial(position, false), artsCommonPart);
artsCommonPart->participants.insert(hero->heroArts);
arts->artSets.push_back(hero->heroArts);
return hero;
}
else
{
return new CAnimImage("OVSLOT", (position-2) % picCount );
}
};
void HeroListManager::removeObject(CIntObject *object)
{
if (CHeroItem * hero = dynamic_cast<CHeroItem*>(object))
{
arts->artSets.erase(std::find(arts->artSets.begin(), arts->artSets.end(), hero->heroArts));
artsCommonPart->participants.erase(hero->heroArts);
}
delete object;
}
CKingdHeroList::CKingdHeroList(size_t maxSize)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
@ -947,7 +694,8 @@ CKingdHeroList::CKingdHeroList(size_t maxSize)
unsigned int townCount = LOCPLINT->cb->howManyHeroes(false);
unsigned int size = conf.go()->ac.overviewSize*116 + 19;
heroes = new CListBox(new HeroListManager(this), Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size) );
heroes = new CListBox(boost::bind(&CKingdHeroList::createHeroItem, this, _1), boost::bind(&CKingdHeroList::destroyHeroItem, this, _1),
Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size) );
}
void CKingdHeroList::updateGarrisons()
@ -960,20 +708,33 @@ void CKingdHeroList::updateGarrisons()
}
}
class TownListManager : public IGuiObjectListManager
CIntObject* CKingdHeroList::createHeroItem(size_t index)
{
public:
CIntObject * getObject(size_t position)
{
unsigned int picCount = conf.go()->ac.overviewPics;
size_t townsCount = LOCPLINT->cb->howManyTowns();
size_t heroesCount = LOCPLINT->cb->howManyHeroes(false);
if (position < townsCount)
return new CTownItem(LOCPLINT->cb->getTownBySerial(position));
else
return new CAnimImage("OVSLOT", (position-2) % picCount );
if (index < heroesCount)
{
CHeroItem * hero = new CHeroItem(LOCPLINT->cb->getHeroBySerial(index, false), &artsCommonPart);
artsCommonPart.participants.insert(hero->heroArts);
artSets.push_back(hero->heroArts);
return hero;
}
};
else
{
return new CAnimImage("OVSLOT", (index-2) % picCount );
}
}
void CKingdHeroList::destroyHeroItem(CIntObject *object)
{
if (CHeroItem * hero = dynamic_cast<CHeroItem*>(object))
{
artSets.erase(std::find(artSets.begin(), artSets.end(), hero->heroArts));
artsCommonPart.participants.erase(hero->heroArts);
}
delete object;
}
CKingdTownList::CKingdTownList(size_t maxSize)
{
@ -986,7 +747,8 @@ CKingdTownList::CKingdTownList(size_t maxSize)
unsigned int townCount = LOCPLINT->cb->howManyTowns();
unsigned int size = conf.go()->ac.overviewSize*116 + 19;
towns = new CListBox(new TownListManager, Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size) );
towns = new CListBox(boost::bind(&CKingdTownList::createTownItem, this, _1), CListBox::DestroyFunc(),
Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size) );
}
void CKingdTownList::townChanged(const CGTownInstance *town)
@ -1010,6 +772,17 @@ void CKingdTownList::updateGarrisons()
}
}
CIntObject* CKingdTownList::createTownItem(size_t index)
{
unsigned int picCount = conf.go()->ac.overviewPics;
size_t townsCount = LOCPLINT->cb->howManyTowns();
if (index < townsCount)
return new CTownItem(LOCPLINT->cb->getTownBySerial(index));
else
return new CAnimImage("OVSLOT", (index-2) % picCount );
}
CTownItem::CTownItem(const CGTownInstance* Town):
town(Town)
{
@ -1102,64 +875,33 @@ public:
}
};
class HeroItemManager : public CIntObject, public IGuiObjectListManager
{
public:
ArtSlotsTab* tab1;
ArtSlotsTab* tab2;
BackpackTab* tab3;
HeroItemManager(const CGHeroInstance* Hero);
CIntObject * getObject(size_t position);
void removeObject(CIntObject * object);
};
HeroItemManager::HeroItemManager(const CGHeroInstance* Hero)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
recActions = 0;
defActions = DISPOSE | SHARE_POS;
tab1 = new ArtSlotsTab;
tab2 = new ArtSlotsTab;
tab3 = new BackpackTab;
}
CIntObject * HeroItemManager::getObject(size_t position)
{
switch (position)
{
case 0: return tab1;
case 1: return tab2;
case 2: return tab3;
default: assert(0);
return NULL;
}
}
void HeroItemManager::removeObject(CIntObject * object)
{
addChild(object, false);
}
CHeroItem::CHeroItem(const CGHeroInstance* Hero, CArtifactsOfHero::SCommonPart * artsCommonPart):
hero(Hero)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
artTabs.resize(3);
ArtSlotsTab* arts1 = new ArtSlotsTab;
ArtSlotsTab* arts2 = new ArtSlotsTab;
BackpackTab* backpack = new BackpackTab;
artTabs[0] = arts1;
artTabs[1] = arts2;
artTabs[2] = backpack;
arts1->recActions = DISPOSE | SHARE_POS;
arts2->recActions = DISPOSE | SHARE_POS;
backpack->recActions = DISPOSE | SHARE_POS;
name = new CLabel(75, 7, FONT_SMALL, TOPLEFT, zwykly, hero->name);
HeroItemManager *manager = new HeroItemManager(hero);
std::vector<CArtPlace*> arts;
arts.insert(arts.end(), manager->tab1->arts.begin(), manager->tab1->arts.end());
arts.insert(arts.end(), manager->tab2->arts.begin(), manager->tab2->arts.end());
arts.insert(arts.end(), arts1->arts.begin(), arts1->arts.end());
arts.insert(arts.end(), arts2->arts.begin(), arts2->arts.end());
heroArts = new CArtifactsOfHero(arts, manager->tab3->arts, manager->tab3->btnLeft, manager->tab3->btnRight, false);
heroArts = new CArtifactsOfHero(arts, backpack->arts, backpack->btnLeft, backpack->btnRight, false);
heroArts->commonInfo = artsCommonPart;
heroArts->setHero(hero);
artsTabs = new CTabbedInt(manager);
artsTabs = new CTabbedInt(boost::bind(&CHeroItem::onTabSelected, this, _1), boost::bind(&CHeroItem::onTabDeselected, this, _1));
artButtons = new CHighlightableButtonsGroup(0);
for (size_t it = 0; it<3; it++)
@ -1211,6 +953,17 @@ CHeroItem::CHeroItem(const CGHeroInstance* Hero, CArtifactsOfHero::SCommonPart *
luck->set(hero);
}
CIntObject * CHeroItem::onTabSelected(size_t index)
{
return artTabs[index];
}
void CHeroItem::onTabDeselected(CIntObject *object)
{
addChild(object, false);
object->recActions = DISPOSE | SHARE_POS;
}
void CHeroItem::onArtChange(int tabIndex)
{
//redraw item after background change

View File

@ -195,99 +195,18 @@ public:
////////////////////////////////////////////////////////////////////////////////
/// Interface used in CTabbedInt and CListBox
class IGuiObjectListManager
{
public:
//Create object for specified position, may return NULL if no object is needed at this position
//NOTE: position may be greater then size (empty rows in ListBox)
virtual CIntObject * getObject(size_t position)=0;
//Called when object needs to be removed
virtual void removeObject(CIntObject * object)
{
delete object;
};
virtual ~IGuiObjectListManager(){};
};
/// Used as base for Tabs and List classes
class CObjectList : public CIntObject
{
IGuiObjectListManager *manager;
protected:
//Internal methods for safe creation of items (Children capturing and activation/deactivation if needed)
void deleteItem(CIntObject* item);
CIntObject* createItem(size_t index);
public:
CObjectList(IGuiObjectListManager *Manager);
~CObjectList();
};
/// Window element with multiple tabs
class CTabbedInt : public CObjectList
{
private:
CIntObject * activeTab;
size_t activeID;
public:
//Manager - object which implements this interface, will be destroyed by TabbedInt
//Pos - position of object, all tabs will be moved here
//ActiveID - ID of initially active tab
CTabbedInt(IGuiObjectListManager *Manager, Point position=Point(), size_t ActiveID=0);
void setActive(size_t which);
//recreate active tab
void reset();
//return currently active item
CIntObject * getItem();
};
/// List of IntObjects with optional slider
class CListBox : public CObjectList
{
private:
std::list< CIntObject* > items;
size_t first;
size_t totalSize;
Point itemOffset;
CSlider * slider;
void updatePositions();
public:
//Manager - object which implements this interface, will be destroyed by ListBox
//Pos - position of first item
//ItemOffset - distance between items in the list
//VisibleSize - maximal number of displayable at once items
//TotalSize
//Slider - slider style, bit field: 1 = present(disabled), 2=horisontal(vertical), 4=blue(brown)
//SliderPos - position of slider, if present
CListBox(IGuiObjectListManager *Manager, Point Pos, Point ItemOffset, size_t VisibleSize,
size_t TotalSize, size_t InitialPos=0, int Slider=0, Rect SliderPos=Rect() );
//recreate all visible items
void reset();
//return currently active items
std::list< CIntObject * > getItems();
//scroll list
void moveToPos(size_t which);
void moveToNext();
void moveToPrev();
};
////////////////////////////////////////////////////////////////////////////////
/// Class which holds all parts of kingdom overview window
class CKingdomInterface : public CGarrisonHolder, public CArtifactHolder
{
private:
struct OwnedObjectInfo
{
int imageID;
unsigned int count;
std::string hoverText;
};
std::vector<OwnedObjectInfo> objects;
CListBox * dwellingsList;
CTabbedInt * tabArea;
CPicture * background;
@ -316,6 +235,9 @@ private:
void generateObjectsList(const std::vector<const CGObjectInstance * > &ownedObjects);
void generateMinesList(const std::vector<const CGObjectInstance * > &ownedObjects);
CIntObject* createOwnedObject(size_t index);
CIntObject* createMainTab(size_t index);
public:
CKingdomInterface();
@ -356,6 +278,8 @@ class CHeroItem : public CWindowWithGarrison
{
const CGHeroInstance * hero;
std::vector<CIntObject *> artTabs;
CAnimImage *background;
CAnimImage *portrait;
CLabel *name;
@ -370,6 +294,9 @@ class CHeroItem : public CWindowWithGarrison
void onArtChange(int tabIndex);
CIntObject * onTabSelected(size_t index);
void onTabDeselected(CIntObject *object);
public:
CArtifactsOfHero *heroArts;
@ -380,12 +307,16 @@ public:
class CKingdHeroList : public CGarrisonHolder, public CWindowWithArtifacts
{
private:
CArtifactsOfHero::SCommonPart artsCommonPart;
std::vector<CHeroItem*> heroItems;
CListBox * heroes;
CPicture * title;
CLabel * heroLabel;
CLabel * skillsLabel;
CIntObject* createHeroItem(size_t index);
void destroyHeroItem(CIntObject *item);
public:
CKingdHeroList(size_t maxSize);
@ -403,6 +334,7 @@ private:
CLabel * garrHeroLabel;
CLabel * visitHeroLabel;
CIntObject* createTownItem(size_t index);
public:
CKingdTownList(size_t maxSize);

View File

@ -29,6 +29,9 @@
#include <boost/function.hpp>
#include <boost/ref.hpp>
#include <boost/foreach.hpp>
#include <boost/assign/std/vector.hpp>
#include <boost/assign/list_of.hpp>
#include <cstdlib>
#include "../lib/Connection.h"
#include "../lib/VCMIDirs.h"
@ -211,100 +214,212 @@ public:
static CApplier<CBaseForPGApply> *applier = NULL;
CMenuScreen::CMenuScreen( EState which )
static CPicture* createPicture(const JsonNode& config)
{
OBJ_CONSTRUCTION;
bgAd = NULL;
switch(which)
{
case mainMenu:
{
buttons[0] = new AdventureMapButton("", CGI->generaltexth->zelp[3].second, // New game
bind(&CMenuScreen::moveTo, this, ref(CGP->scrs[newGame])), 540, 10, "ZMENUNG.DEF", SDLK_n);
buttons[1] = new AdventureMapButton("", CGI->generaltexth->zelp[4].second, // Load game
bind(&CMenuScreen::moveTo, this, ref(CGP->scrs[loadGame])), 532, 132, "ZMENULG.DEF", SDLK_l);
buttons[2] = new AdventureMapButton("", CGI->generaltexth->zelp[5].second, 0, 524, 251, "ZMENUHS.DEF", SDLK_h); // Highscore
buttons[3] = new AdventureMapButton("", CGI->generaltexth->zelp[6].second, 0 /*cb*/, 557, 359, "ZMENUCR.DEF", SDLK_c); // Credits
boost::function<void()> confWindow = bind(CInfoWindow::showYesNoDialog, ref(CGI->generaltexth->allTexts[69]), (const std::vector<SComponent*>*)0, do_quit, 0, false, 1);
buttons[4] = new AdventureMapButton("", CGI->generaltexth->zelp[7].second, confWindow, 586, 468, "ZMENUQT.DEF", SDLK_ESCAPE); // Exit
}
break;
case newGame:
{
bgAd = new CPicture(BitmapHandler::loadBitmap("ZNEWGAM.bmp"), 114, 312, true);
buttons[0] = new AdventureMapButton("", CGI->generaltexth->zelp[10].second, // Single player
bind(&CGPreGame::openSel, CGP, newGame, SINGLE_PLAYER), 545, 4, "ZTSINGL.DEF", SDLK_s);
buttons[1] = new AdventureMapButton("", CGI->generaltexth->zelp[12].second, &pushIntT<CMultiMode>, 568, 120, "ZTMULTI.DEF", SDLK_m);
buttons[2] = new AdventureMapButton("", CGI->generaltexth->zelp[11].second, bind(&CMenuScreen::moveTo, this, ref(CGP->scrs[campaignMain])), 541, 233, "ZTCAMPN.DEF", SDLK_c);
buttons[3] = new AdventureMapButton("", CGI->generaltexth->zelp[13].second, 0 /*cb*/, 545, 358, "ZTTUTOR.DEF", SDLK_t);
buttons[4] = new AdventureMapButton("", CGI->generaltexth->zelp[14].second, bind(&CMenuScreen::moveTo, this, CGP->scrs[mainMenu]), 582, 464, "ZTBACK.DEF", SDLK_ESCAPE);
}
break;
case loadGame:
{
bgAd = new CPicture(BitmapHandler::loadBitmap("ZLOADGAM.bmp"), 114, 312, true);
buttons[0] = new AdventureMapButton("", CGI->generaltexth->zelp[10].second, bind(&CGPreGame::openSel, CGP, loadGame, SINGLE_PLAYER), 545, 4, "ZTSINGL.DEF", SDLK_s);
buttons[1] = new AdventureMapButton("", CGI->generaltexth->zelp[12].second, bind(&CGPreGame::openSel, CGP, loadGame, MULTI_HOT_SEAT), 568, 120, "ZTMULTI.DEF", SDLK_m);
buttons[2] = new AdventureMapButton("", CGI->generaltexth->zelp[11].second, 0 /*cb*/, 541, 233, "ZTCAMPN.DEF", SDLK_c);
buttons[3] = new AdventureMapButton("", CGI->generaltexth->zelp[13].second, 0 /*cb*/, 545, 358, "ZTTUTOR.DEF", SDLK_t);
buttons[4] = new AdventureMapButton("", CGI->generaltexth->zelp[14].second, bind(&CMenuScreen::moveTo, this, CGP->scrs[mainMenu]), 582, 464, "ZTBACK.DEF", SDLK_ESCAPE);
}
break;
case campaignMain:
{
buttons[0] = new AdventureMapButton("", "", bind(&CGPreGame::openCampaignScreen, CGP, CCampaignScreen::WOG), 535, 8, "ZSSSOD.DEF", SDLK_s); // WOG
buttons[1] = new AdventureMapButton("", "", bind(&CGPreGame::openCampaignScreen, CGP, CCampaignScreen::ROE) , 494, 117, "ZSSROE.DEF", SDLK_m); // ROE
buttons[2] = new AdventureMapButton("", "", bind(&CGPreGame::openCampaignScreen, CGP, CCampaignScreen::AB), 486, 241, "ZSSARM.DEF", SDLK_c); // AB
buttons[3] = new AdventureMapButton("", "", bind(&CGPreGame::openSel, CGP, campaignList, SINGLE_PLAYER), 550, 358, "ZSSCUS.DEF", SDLK_t); // Custom
buttons[4] = new AdventureMapButton("", "", bind(&CMenuScreen::moveTo, this, CGP->scrs[newGame]), 582, 464, "ZTBACK.DEF", SDLK_ESCAPE); // Back
}
break;
}
for(int i = 0; i < ARRAY_COUNT(buttons); i++)
buttons[i]->hoverable = true;
return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
}
CMenuScreen::~CMenuScreen()
CMenuScreen::CMenuScreen(const JsonNode& configNode):
config(configNode)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
menuNameToEntry.push_back(node["name"].String());
BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
images.push_back(createPicture(node));
//Hardcoded entry
menuNameToEntry.push_back("credits");
tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
tabs->type |= REDRAW_PARENT;
}
void CMenuScreen::showAll( SDL_Surface * to )
CIntObject * CMenuScreen::createTab(size_t index)
{
blitAt(CGP->mainbg, 0, 0, to);
CIntObject::showAll(to);
if (config["items"].Vector().size() == index)
return new CreditsScreen();
return new CMenuEntry(this, config["items"].Vector()[index]);
}
void CMenuScreen::show( SDL_Surface * to )
void CMenuScreen::show(SDL_Surface * to)
{
CCS->videoh->update(pos.x + 8, pos.y + 105, to, true, false);
if (!config["video"].isNull())
CCS->videoh->update(config["video"]["x"].Float(), config["video"]["y"].Float(), to, true, false);
CIntObject::show(to);
}
void CMenuScreen::moveTo( CMenuScreen *next )
void CMenuScreen::activate()
{
GH.popInt(this);
GH.pushInt(next);
CCS->musich->playMusic(musicBase::mainMenu, -1);
if (!config["video"].isNull())
CCS->videoh->open(config["video"]["name"].String());
CIntObject::activate();
}
CGPreGame::CGPreGame()
void CMenuScreen::deactivate()
{
if (!config["video"].isNull())
CCS->videoh->close();
CIntObject::deactivate();
}
void CMenuScreen::switchToTab(size_t index)
{
tabs->setActive(index);
}
//funciton for std::string -> boost::function conversion for main menu
static boost::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
{
static const std::vector<std::string> commandType = boost::assign::list_of
("to")("campaigns")("start")("load")("exit")("highscores");
static const std::vector<std::string> gameType = boost::assign::list_of
("single")("multi")("campaign")("tutorial");
std::list<std::string> commands;
boost::split(commands, string, boost::is_any_of("\t "));
if (!commands.empty())
{
size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
commands.pop_front();
if (index > 3 || !commands.empty())
{
switch (index)
{
break; case 0://to - switch to another tab, if such tab exists
{
size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
if ( index2 != menuType.size())
return boost::bind(&CMenuScreen::switchToTab, menu, index2);
}
break; case 1://open campaign selection window
{
return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
}
break; case 2://start
{
switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
{
case 0: return bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
case 1: return &pushIntT<CMultiMode>;
case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
case 3: return boost::function<void()>();//TODO: start tutorial
}
}
break; case 3://load
{
switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
{
case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
case 2: return boost::function<void()>();//TODO: load campaign
case 3: return boost::function<void()>();//TODO: load tutorial
}
}
break; case 4://exit
{
return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<SComponent*>*)0, do_quit, 0, false, 1);
}
break; case 5://highscores
{
return boost::function<void()>(); //TODO: high scores &pushIntT<CHighScores>;
}
}
}
}
tlog0<<"Failed to parse command: "<<string<<"\n";
return boost::function<void()>();
}
AdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
{
boost::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
std::pair<std::string, std::string> help;
if (!button["help"].isNull() && button["help"].Float() > 0)
help = CGI->generaltexth->zelp[button["help"].Float()];
return new AdventureMapButton(help, command, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
}
CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
type |= REDRAW_PARENT;
BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
images.push_back(createPicture(node));
BOOST_FOREACH(const JsonNode& node, config["buttons"].Vector())
{
buttons.push_back(createButton(parent, node));
buttons.back()->hoverable = true;
buttons.back()->type |= REDRAW_PARENT;
}
}
CreditsScreen::CreditsScreen()
{
used |= LCLICK | RCLICK;
type |= REDRAW_PARENT;
OBJ_CONSTRUCTION_CAPTURING_ALL;
pos.w = 800;
pos.h = 600;
std::string text = bitmaph->getTextFile("CREDITS");
size_t firstQuote = text.find('\"')+1;
text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
credits = new CTextBox(text, Rect(450, 600, 350, 32000), 0, FONT_CREDITS, CENTER, zwykly);
credits->pos.h = credits->maxH;
}
void CreditsScreen::show(SDL_Surface *to)
{
static int count = 0;
count++;
if (count == 2)
{
credits->pos.y--;
count = 0;
}
SDL_SetClipRect(screen, &credits->pos);
redraw();
SDL_SetClipRect(screen, NULL);
//end of credits, close this screen
if (credits->pos.y + credits->pos.h < 0)
clickRight(false, false);
}
void CreditsScreen::clickLeft(tribool down, bool previousState)
{
clickRight(down, previousState);
}
void CreditsScreen::clickRight(tribool down, bool previousState)
{
CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
assert(menu);
menu->setActive(0);
}
CGPreGame::CGPreGame():
pregameConfig(new JsonNode(DATA_DIR "/config/mainmenu.json"))
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
GH.defActionsDef = 63;
CGP = this;
mainbg = BitmapHandler::loadBitmap("ZPIC1005.bmp");
for(int i = 0; i < ARRAY_COUNT(scrs); i++)
scrs[i] = new CMenuScreen((CMenuScreen::EState)i);
menu = new CMenuScreen((*pregameConfig)["window"]);
}
CGPreGame::~CGPreGame()
{
SDL_FreeSurface(mainbg);
for(int i = 0; i < ARRAY_COUNT(scrs); i++)
delete scrs[i];
}
void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
@ -312,12 +427,6 @@ void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode
GH.pushInt(new CSelectionScreen(screenType, multi));
}
void CGPreGame::openCampaignScreen(CCampaignScreen::CampaignSet campaigns)
{
std::map<std::string, CCampaignScreen::CampaignStatus> defaultCamp;
GH.pushInt(new CCampaignScreen(campaigns, defaultCamp));
}
void CGPreGame::loadGraphics()
{
victory = CDefHandler::giveDef("SCNRVICT.DEF");
@ -341,11 +450,10 @@ void CGPreGame::disposeGraphics()
void CGPreGame::update()
{
if (GH.listInt.size() == 0)
if (GH.listInt.empty())
{
CCS->musich->playMusic(musicBase::mainMenu, -1);
CCS->videoh->open("ACREDIT.SMK");
GH.pushInt(scrs[CMenuScreen::mainMenu]);
GH.pushInt(menu);
menu->switchToTab(0);
}
if(SEL)
@ -355,7 +463,7 @@ void CGPreGame::update()
GH.updateTime();
GH.handleEvents();
if (GH.curInt == 0) // no redraw, when a new game was created
if (GH.curInt == NULL) // no redraw, when a new game was created
return;
GH.topInt()->show(screen);
@ -369,6 +477,19 @@ void CGPreGame::update()
CCS->curh->draw2();
}
void CGPreGame::openCampaignScreen(std::string name)
{
BOOST_FOREACH(const JsonNode& node, (*pregameConfig)["campaignsset"].Vector())
{
if (node["name"].String() == name)
{
GH.pushInt(new CCampaignScreen(node));
return;
}
}
tlog1<<"Unknown campaign set: "<<name<<"\n";
}
CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui32, std::string> *Names /*= NULL*/)
: ISelectionScreenInfo(Names), serverHandlingThread(NULL), mx(new boost::recursive_mutex),
serv(NULL), ongoingClosing(false), myNameID(255)
@ -697,7 +818,7 @@ void CSelectionScreen::difficultyChange( int to )
assert(screenType == CMenuScreen::newGame);
sInfo.difficulty = to;
propagateOptions();
GH.totalRedraw();
redraw();
}
void CSelectionScreen::handleConnection()
@ -1403,7 +1524,7 @@ InfoCard::InfoCard( bool Network )
: bg(NULL), network(Network), chatOn(false), chat(NULL), playerListBg(NULL),
difficulty(NULL), sizes(NULL), sFlags(NULL)
{
OBJ_CONSTRUCTION;
OBJ_CONSTRUCTION_CAPTURING_ALL;
pos.x += 393;
used = RCLICK;
mapDescription = NULL;
@ -1419,7 +1540,9 @@ InfoCard::InfoCard( bool Network )
else
{
bg = new CPicture(BitmapHandler::loadBitmap("GSELPOP1.bmp"), 0, 0, true);
std::swap(children.front(), children.back());
moveChild(bg, this, parent);
parent->children.insert(parent->children.begin()+1, bg);
parent->children.pop_back();
pos.w = bg->pos.w;
pos.h = bg->pos.h;
sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
@ -1504,19 +1627,6 @@ void InfoCard::showAll( SDL_Surface * to )
{
if(SEL->screenType != CMenuScreen::campaignList)
{
if(SEL->screenType != CMenuScreen::newGame)
{
for (int i = 0; i < difficulty->buttons.size(); i++)
{
//if(i == SEL->current->difficulty)
// difficulty->buttons[i]->state = 3;
//else
// difficulty->buttons[i]->state = 2;
difficulty->buttons[i]->showAll(to);
}
}
int temp = -1;
if(!chatOn)
@ -2511,7 +2621,7 @@ bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
CMultiMode::CMultiMode()
{
OBJ_CONSTRUCTION;
OBJ_CONSTRUCTION_CAPTURING_ALL;
bg = new CPicture("MUPOPUP.bmp");
bg->convertToScreenBPP(); //so we could draw without problems
blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
@ -2548,7 +2658,7 @@ void CMultiMode::joinTCP()
CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
{
OBJ_CONSTRUCTION;
OBJ_CONSTRUCTION_CAPTURING_ALL;
bg = new CPicture("MUHOTSEA.bmp");
bg->convertToScreenBPP(); //so we could draw without problems
bg->printAtMiddleWBLoc(CGI->generaltexth->allTexts[446], 185, 55, FONT_BIG, 50, zwykly, *bg); //HOTSEAT Please enter names
@ -3349,217 +3459,43 @@ void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
}
CCampaignScreen::CCampaignScreen(CampaignSet campaigns, std::map<std::string, CampaignStatus>& camps)
CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
{
OBJ_CONSTRUCTION; // sets this as parent
std::string bgImage;
if (campaigns == ROE || campaigns == AB)
bgImage = "CAMPBACK.BMP";
else if (campaigns == SOD)
bgImage = "CAMPBKX2.BMP";
else if (campaigns == WOG)
bgImage = "CAMPZALL.BMP";
// Load background image
bg = BitmapHandler::loadBitmap(bgImage);
pos.x = 0;
pos.y = 0;
pos.w = bg->w;
pos.h = bg->h;
// Create back button
back = new AdventureMapButton("", "", bind(&CGuiHandler::popIntTotally, &GH, this), 658, 482, "CMPSCAN.DEF", SDLK_ESCAPE);
back->hoverable = true;
// Load all campaign buttons
// 1.index: 0 => ROE, 1 => AB, 2 => WOG
static const int buttonCords[7][2] = { {90, 72} , {539, 72} , {43, 245} , {313, 244}, {586, 246}, {34, 417}, {404, 414}};
static const std::string campFiles[3][7] = { {"GOOD1", "EVIL1", "GOOD2", "NEUTRAL1", "EVIL2", "GOOD3", "SECRET"},
{ "AB", "BLOOD", "SLAYER", "FESTIVAL", "FIRE", "FOOL" },
{ "ZC1", "ZC2", "ZC3", "ZC4" } };
static const std::string campImages[3][7] = { { "CAMPGD1S.BMP", "CAMPEV1S.BMP", "CAMPGD2S.BMP", "CAMPNEUS.BMP", "CAMPEV2S.BMP", "CAMPGD3S.BMP", "CAMPSCTS.BMP" },
{ "CAMP1AB7.BMP", "CAMP1DB2.BMP", "CAMP1DS1.BMP", "CAMP1FL3.BMP", "CAMP1PF2.BMP", "CAMP1FW1.BMP" },
{ "CAMPZ01.BMP", "CAMPZ02.BMP", "CAMPZ03.BMP", "CAMPZ04.BMP" } };
#ifdef _WIN32
static const std::string campVideos[3][7] = { { "CGOOD1.BIK", "CEVIL1.BIK", "CGOOD2.BIK", "CNEUTRAL.BIK", "CEVIL2.BIK", "CGOOD3.BIK", "CSECRET.BIK" },
{ "C1ab7.BIK", "C1db2.BIK", "C1ds1.BIK", "C1fl3.BIK", "C1pf2.BIK", "C1fw1.BIK" } };
#else
static const std::string campVideos[3][7] = { { "cgood1.mjpg", "cevil1.mjpg", "cgood2.mjpg", "cneutral.mjpg", "cevil2.mjpg", "cgood3.mjpg", "csecret.mjpg" } };
#endif
static const std::string campTexts[3][7] = { { getMapText(0), getMapText(3), getMapText(1), getMapText(5), getMapText(4), getMapText(2), getMapText(6) },
{ "Armageddon's Blade", "Dragon's Blood", "Dragon Slayer", "Festival of Life", "Playing With Fire", "Foolhardy Waywardness" },
{ "In the Wake of Gods", "The Samaritan", "A Life of A-d-v-e-n-t-u-r-e", "Evil Way Home" } };
static const CampaignStatus campDefaults[3][7] = { { CCampaignScreen::ENABLED, CCampaignScreen::ENABLED, CCampaignScreen::DISABLED, CCampaignScreen::ENABLED, CCampaignScreen::DISABLED,
CCampaignScreen::DISABLED, CCampaignScreen::DISABLED },
{ CCampaignScreen::ENABLED, CCampaignScreen::ENABLED, CCampaignScreen::ENABLED, CCampaignScreen::ENABLED, CCampaignScreen::ENABLED, CCampaignScreen::DISABLED},
{ CCampaignScreen::ENABLED, CCampaignScreen::ENABLED, CCampaignScreen::ENABLED, CCampaignScreen::ENABLED } };
if (campaigns == ROE)
{
createButtons(buttonCords, campFiles[0], campImages[0], campVideos[0], campTexts[0], camps, campDefaults[0]);
if (camps[campFiles[0][6]] == 0)
drawCampaignPlaceholder();
}
if (campaigns == AB)
{
// Foolhardy Waywardness -- draw deactivated image
SDL_Surface *ab5Dis = BitmapHandler::loadBitmap("CAMP1FWX");
Rect ab5DisRect(buttonCords[5][0] - 2, buttonCords[5][1] - 2, ab5Dis->w, ab5Dis->h);
blitAt(ab5Dis, ab5DisRect, bg);
createButtons(buttonCords, campFiles[1], campImages[1], campVideos[1], campTexts[1], camps, campDefaults[1]);
drawCampaignPlaceholder();
}
if (campaigns == WOG)
{
createButtons(buttonCords, campFiles[2], campImages[2], campVideos[2], campTexts[2], camps, campDefaults[2]);
campButtons[3]->pos.x -= 2; // special rule for the 4.th campaign
campButtons[3]->pos.y -= 2;
drawCampaignPlaceholder();
}
}
CCampaignScreen::~CCampaignScreen()
{
// Free background image and re-start WOG main menu animation
SDL_FreeSurface(bg);
if (noCamp != 0)
SDL_FreeSurface(noCamp);
//campButtons.clear();
CCS->videoh->open("ACREDIT.SMK");
}
void CCampaignScreen::createButtons(const int buttonCords[7][2], const std::string campFiles[],
const std::string campImages[], const std::string campVideos[], const std::string campTexts[], std::map<std::string, CampaignStatus>& camps, const CampaignStatus campDefaults[])
{
for (int i = 0; i < 7; i++)
{
if (campFiles[i] != "") // if it's setted in the array
{
std::string file = campFiles[i];
CCampaignButton *button = new CCampaignButton(bg, campImages[i], buttonCords[i][0], buttonCords[i][1], camps[file] != 0 ? camps[file] : campDefaults[i]);
button->campFile = file;
button->hoverText = campTexts[i];
button->video = campVideos[i];
campButtons.push_back(button);
}
}
}
std::string CCampaignScreen::getMapText(int index)
{
return CGI->generaltexth->campaignMapNames[index];
}
void CCampaignScreen::drawCampaignPlaceholder()
{
noCamp = BitmapHandler::loadBitmap("CAMPNOSC.BMP");
noCamp->w -= 2;
Rect noCampRect(385, 401, 238, 143);
blitAt(noCamp, noCampRect, bg);
}
void CCampaignScreen::show(SDL_Surface *to)
{
// Draw background image and all interactive objects like buttons
blitAt(bg, pos.x, pos.y, to);
for (int i = 0; i < this->campButtons.size(); i++)
{
campButtons[i]->show(to);
}
back->showAll(to);
}
CCampaignScreen::CCampaignButton::CCampaignButton(SDL_Surface *bg, const std::string image, const int x, const int y, CampaignStatus status)
{
OBJ_CONSTRUCTION; // sets this as parent
// Initialize CCampaignButton members
this->bg = bg;
this->image = image;
this->status = status;
// Initialize pos and size
pos.x = x;
pos.y = y;
pos.x += config["x"].Float();
pos.y += config["y"].Float();
pos.w = 200;
pos.h = 116;
// Creates the button image
button = BitmapHandler::loadBitmap(image);
if (status != CCampaignScreen::DISABLED && button != 0)
campFile = config["file"].String();
video = config["video"].String();
//On linux we can only play *.mjpg videos from LOKI release
#ifdef _WIN32
std::transform(video.begin(), video.end(), video.begin(), toupper);
video += ".BIK";
#else
std::transform(video.begin(), video.end(), video.begin(), tolower);
video += ".mjpg";
#endif
OBJ_CONSTRUCTION_CAPTURING_ALL;
status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
CCampaignHeader header = CCampaignHandler::getHeader(campFile, true);
hoverText = header.name;
if (status != CCampaignScreen::DISABLED)
{
blitAt(button, pos, bg);
used = LCLICK | HOVER; // set these flags to activate left click and hover event functions
used |= LCLICK | HOVER;
image = new CPicture(config["image"].String());
hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, tytulowy, "");
moveChild(hoverLabel, this, parent);
}
// Create the checked image
if (status == CCampaignScreen::COMPLETED)
checked = BitmapHandler::loadBitmap("CAMPCHK.BMP");
// Create the button hover effect
hoverLabel = new CLabel(pos.w / 2., pos.h + 20, FONT_MEDIUM, CENTER, tytulowy, "");
hoverLabel->ignoreLeadingWhitespace = false;
}
CCampaignScreen::CCampaignButton::~CCampaignButton()
{
if (button != 0)
SDL_FreeSurface(button);
if (status == CCampaignScreen::COMPLETED)
SDL_FreeSurface(checked);
}
void CCampaignScreen::CCampaignButton::hover(bool on)
{
if (on)
hoverLabel->setTxt(hoverText); // Shows the name of the campaign when you get into the bounds of the button
else
{
// Deletes the text from the screen when you hover out of the bounds of the button
hoverLabel->setTxt(" ");
}
}
void CCampaignScreen::CCampaignButton::show(SDL_Surface *to)
{
hoverLabel->showAll(to);
if (status == CCampaignScreen::DISABLED || video == "" || button == 0)
return;
// Play the campaign button video when the mouse cursor is placed over the button
if (CCS->curh->xpos >= pos.x && CCS->curh->ypos >= pos.y && CCS->curh->xpos < pos.x + pos.w && CCS->curh->ypos < pos.y + pos.h)
{
if (CCS->videoh->fname != video)
CCS->videoh->open(video);
CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
}
else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
{
CCS->videoh->close();
blitAt(button, pos, to);
}
if (status == CCampaignScreen::COMPLETED) // Draw a checked symbol when you completed the mission
{
Rect chkRect(pos.x + 5, pos.y + 74, 42, 40);
blitAt(checked, chkRect, to); // this is needed because the video gets drawn on top of the screen
blitAt(checked, chkRect, bg); // this is needed because of the totalRedraw at the hover method
}
checkMark = new CPicture("CAMPCHK");
}
void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
@ -3574,3 +3510,61 @@ void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousStat
GH.pushInt( new CBonusSelection(campState) );
}
}
void CCampaignScreen::CCampaignButton::hover(bool on)
{
if (on)
hoverLabel->setTxt(hoverText); // Shows the name of the campaign when you get into the bounds of the button
else
hoverLabel->setTxt(" ");
}
void CCampaignScreen::CCampaignButton::show(SDL_Surface *to)
{
if (status == CCampaignScreen::DISABLED)
return;
CIntObject::show(to);
// Play the campaign button video when the mouse cursor is placed over the button
if (hovered)
{
if (CCS->videoh->fname != video)
CCS->videoh->open(video);
CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
}
else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
{
CCS->videoh->close();
redraw();
}
}
AdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
{
std::pair<std::string, std::string> help;
if (!button["help"].isNull() && button["help"].Float() > 0)
help = CGI->generaltexth->zelp[button["help"].Float()];
boost::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
return new AdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
}
CCampaignScreen::CCampaignScreen(const JsonNode &config)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
images.push_back(createPicture(node));
if (!config["exitbutton"].isNull())
{
back = createExitButton(config["exitbutton"]);
back->hoverable = true;
}
BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
campButtons.push_back(new CCampaignButton(node));
}

View File

@ -28,6 +28,7 @@ class CGStatusBar;
class CTextBox;
class CCampaignState;
class CConnection;
class JsonNode;
struct CPackForSelectionScreen;
struct PlayerInfo;
struct FileInfo;
@ -48,7 +49,16 @@ public:
/// The main menu screens listed in the EState enum
class CMenuScreen : public CIntObject
{
const JsonNode& config;
CTabbedInt *tabs;
std::vector<CPicture*> images;
CIntObject *createTab(size_t index);
public:
std::vector<std::string> menuNameToEntry;
enum EState { //where are we?
mainMenu, newGame, loadGame, campaignMain, saveGame, scenarioInfo, campaignList
};
@ -56,17 +66,36 @@ public:
enum EMultiMode {
SINGLE_PLAYER = 0, MULTI_HOT_SEAT, MULTI_NETWORK_HOST, MULTI_NETWORK_GUEST
};
CMenuScreen(const JsonNode& configNode);
CPicture *bgAd;
AdventureMapButton *buttons[5];
CMenuScreen(EState which);
~CMenuScreen();
void showAll(SDL_Surface * to);
void show(SDL_Surface * to);
void moveTo(CMenuScreen *next);
void activate();
void deactivate();
void switchToTab(size_t index);
};
class CMenuEntry : public CIntObject
{
std::vector<CPicture*> images;
std::vector<AdventureMapButton*> buttons;
AdventureMapButton* createButton(CMenuScreen* parent, const JsonNode& button);
public:
CMenuEntry(CMenuScreen* parent, const JsonNode &config);
};
class CreditsScreen : public CIntObject
{
CTextBox* credits;
public:
CreditsScreen();
void show(SDL_Surface *to);
void clickLeft(tribool down, bool previousState);
void clickRight(tribool down, bool previousState);
};
/// Implementation of the chat box
class CChatBox : public CIntObject
@ -84,8 +113,8 @@ public:
class InfoCard : public CIntObject
{
CPicture *bg;
public:
CPicture *bg;
CMenuScreen::EState type;
bool network;
@ -414,58 +443,49 @@ public:
/// Campaign selection screen
class CCampaignScreen : public CIntObject
{
public:
public:
enum CampaignStatus {DEFAULT = 0, ENABLED, DISABLED, COMPLETED}; // the status of the campaign
private:
SDL_Surface *bg; // background image
SDL_Surface *noCamp; // no campaign placeholder
AdventureMapButton *back; // back button
private:
/// A button which plays a video when you move the mouse cursor over it
class CCampaignButton : public CIntObject
{
private:
std::string image;
SDL_Surface *bg;
SDL_Surface *button;
SDL_Surface *checked;
CPicture *image;
CPicture *checkMark;
CLabel *hoverLabel;
CampaignStatus status;
std::string campFile; // the filename/resourcename of the campaign
std::string video; // the resource name of the video
std::string hoverText;
void clickLeft(tribool down, bool previousState);
void hover(bool on);
public:
std::string campFile; // the filename/resourcename of the campaign
std::string video; // the resource name of the video
std::string hoverText; // the text which gets shown when you move the mouse cursor over the button
CCampaignButton(SDL_Surface *bg, const std::string image, const int x, const int y, CampaignStatus status); // c-tor
~CCampaignButton(); // d-tor
CCampaignButton(const JsonNode &config );
void show(SDL_Surface *to);
};
std::vector<CCampaignButton*> campButtons; // a container which holds all buttons where you can start a campaign
AdventureMapButton *back;
std::vector<CCampaignButton*> campButtons;
std::vector<CPicture*> images;
void drawCampaignPlaceholder(); // draws the no campaign placeholder at the lower right position
std::string getMapText(int index);
void createButtons(const int buttonCords[7][2], const std::string campFiles[],
const std::string campImages[], const std::string campVideos[], const std::string campTexts[], std::map<std::string, CampaignStatus>& camps, const CampaignStatus campDefaults[]);
AdventureMapButton* createExitButton(const JsonNode& button);
public:
enum CampaignSet {ROE, AB, SOD, WOG};
CCampaignScreen(CampaignSet campaigns, std::map<std::string, CampaignStatus>& camps);
~CCampaignScreen();
void show(SDL_Surface *to);
CCampaignScreen(const JsonNode &config);
};
/// Handles background screen, loads graphics for victory/loss condition and random town or hero selection
class CGPreGame : public CIntObject, public IUpdateable
{
const JsonNode * const pregameConfig;
public:
SDL_Surface *mainbg;
CMenuScreen *scrs[4];
CMenuScreen* menu;
SDL_Surface *nHero, *rHero, *nTown, *rTown; // none/random hero/town imgs
CDefHandler *bonuses;
@ -475,10 +495,11 @@ public:
~CGPreGame();
void update();
void openSel(CMenuScreen::EState type, CMenuScreen::EMultiMode multi = CMenuScreen::SINGLE_PLAYER);
void openCampaignScreen(CCampaignScreen::CampaignSet campaigns);
void loadGraphics();
void disposeGraphics();
void openCampaignScreen(std::string name);
};
extern CGPreGame *CGP;

View File

@ -61,6 +61,7 @@ public:
std::vector<boost::function<Signature> > funcs2 = funcs; //backup
for(size_t i=0;i<funcs2.size(); ++i)
{
if (funcs2[i])
funcs2[i]();
}
}
@ -70,6 +71,7 @@ public:
std::vector<boost::function<Signature> > funcs2 = funcs; //backup
for(int i=0;i<funcs2.size(); i++)
{
if (funcs2[i])
funcs2[i](a);
}
}

View File

@ -980,11 +980,18 @@ SetCaptureState::~SetCaptureState()
GH.defActionsDef = prevActions;
}
void IShowable::redraw()
void CIntObject::redraw()
{
if (parent && (type & REDRAW_PARENT))
{
parent->redraw();
}
else
{
showAll(screenBuf);
if(screenBuf != screen)
showAll(screen);
}
}
SDLKey arrowToNum( SDLKey key )

View File

@ -300,7 +300,7 @@ struct Rect : public SDL_Rect
class IShowable
{
public:
void redraw();
virtual void redraw()=0;
virtual void show(SDL_Surface * to)=0;
virtual void showAll(SDL_Surface * to)
{
@ -333,7 +333,8 @@ public:
class IShowActivable : public IShowable, public IActivable
{
public:
enum {WITH_GARRISON = 1, BLOCK_ADV_HOTKEYS = 2, WITH_ARTIFACTS = 4};
//redraw parent flag - this int may be semi-transparent and require redraw of parent window
enum {WITH_GARRISON = 1, BLOCK_ADV_HOTKEYS = 2, WITH_ARTIFACTS = 4, REDRAW_PARENT=8};
int type; //bin flags using etype
IShowActivable();
virtual ~IShowActivable(){}; //d-tor
@ -426,6 +427,7 @@ public:
void deactivate(ui16 what);
void show(SDL_Surface * to);
void showAll(SDL_Surface * to);
void redraw();
void drawBorderLoc(SDL_Surface * sur, const Rect &r, const int3 &color);
void printAtLoc(const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst);

View File

@ -391,22 +391,14 @@ void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSe
void CGarrisonInt::createSlots()
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
int h, w; //height and width of slot
if(smallIcons)
{
h = w = 32;
}
else
{
h = 64;
w = 58;
}
int width = smallIcons? 32 : 58;
if(armedObjs[0])
createSet(slotsUp, armedObjs[0], 0, 0, w+interx, 0);
createSet(slotsUp, armedObjs[0], 0, 0, width+interx, 0);
if(armedObjs[1])
createSet (slotsDown, armedObjs[1], garOffset.x, garOffset.y, w+interx, 1);
createSet (slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, 1);
}
void CGarrisonInt::deleteSlots()
@ -958,6 +950,186 @@ void CSelectableComponent::show(SDL_Surface * to)
printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+25,FONT_SMALL,12,zwykly,to);
}
static void intDeleter(CIntObject* object)
{
delete object;
}
CObjectList::CObjectList(CreateFunc create, DestroyFunc destroy):
createObject(create),
destroyObject(destroy)
{
if (!destroyObject)
destroyObject = intDeleter;
}
void CObjectList::deleteItem(CIntObject* item)
{
if (!item)
return;
if (active)
item->deactivate();
removeChild(item);
destroyObject(item);
}
CIntObject* CObjectList::createItem(size_t index)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
CIntObject * item = createObject(index);
if (item == NULL)
item = new CIntObject();
item->recActions = defActions;
//May happen if object was created before call to getObject()
if(item->parent != this)
{
if (item->parent)
moveChild(item, item->parent, this);
else
addChild(item);
}
if (item && active)
item->activate();
return item;
}
CTabbedInt::CTabbedInt(CreateFunc create, DestroyFunc destroy, Point position, size_t ActiveID):
CObjectList(create, destroy),
activeTab(NULL),
activeID(ActiveID)
{
pos += position;
reset();
}
void CTabbedInt::setActive(size_t which)
{
if (which != activeID)
{
activeID = which;
reset();
}
}
void CTabbedInt::reset()
{
deleteItem(activeTab);
activeTab = createItem(activeID);
activeTab->moveTo(pos.topLeft());
if (active)
redraw();
}
CIntObject * CTabbedInt::getItem()
{
return activeTab;
}
CListBox::CListBox(CreateFunc create, DestroyFunc destroy, Point Pos, Point ItemOffset, size_t VisibleSize,
size_t TotalSize, size_t InitialPos, int Slider, Rect SliderPos):
CObjectList(create, destroy),
first(InitialPos),
totalSize(TotalSize),
itemOffset(ItemOffset)
{
pos += Pos;
items.resize(VisibleSize, NULL);
if (Slider & 1)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
slider = new CSlider(SliderPos.x, SliderPos.y, SliderPos.w, boost::bind(&CListBox::moveToPos, this, _1),
VisibleSize, TotalSize, InitialPos, Slider & 2, Slider & 4);
}
reset();
}
// Used to move active items after changing list position
void CListBox::updatePositions()
{
Point itemPos = pos.topLeft();
for (std::list<CIntObject*>::iterator it = items.begin(); it!=items.end(); it++)
{
(*it)->moveTo(itemPos);
itemPos += itemOffset;
}
if (active)
{
redraw();
if (slider)
slider->moveTo(first);
}
}
void CListBox::reset()
{
size_t current = first;
for (std::list<CIntObject*>::iterator it = items.begin(); it!=items.end(); it++)
{
deleteItem(*it);
*it = createItem(current++);
}
updatePositions();
}
void CListBox::moveToPos(size_t which)
{
//Calculate new position
size_t maxPossible;
if (totalSize > items.size())
maxPossible = totalSize - items.size();
else
maxPossible = 0;
size_t newPos = std::min(which, maxPossible);
//If move distance is 1 (most of calls from Slider) - use faster shifts instead of resetting all items
if (first - newPos == 1)
moveToPrev();
else if (newPos - first == 1)
moveToNext();
else if (newPos != first)
{
first = newPos;
reset();
}
}
void CListBox::moveToNext()
{
//Remove front item and insert new one to end
if (first + items.size() < totalSize)
{
first++;
deleteItem(items.front());
items.pop_front();
items.push_back(createItem(first+items.size()));
updatePositions();
}
}
void CListBox::moveToPrev()
{
//Remove last item and insert new one at start
if (first)
{
first--;
deleteItem(items.back());
items.pop_back();
items.push_front(createItem(first));
updatePositions();
}
}
std::list<CIntObject*> CListBox::getItems()
{
return items;
}
void CSimpleWindow::show(SDL_Surface * to)
{
if(bitmap)
@ -3900,6 +4072,7 @@ void CAltarWindow::moveFromSlotToAltar(int slotID, CTradeableItem* altarSlot, co
CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
this->pos = pos;
SDL_Surface *hhlp = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
@ -3927,44 +4100,44 @@ CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface
// load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l);
// std::swap(save->imgs[0][0], load->imgs[0][1]);
save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+298, "SOSAVE.DEF", SDLK_s);
save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 357, 298, "SOSAVE.DEF", SDLK_s);
save->swappedImages = true;
save->update();
// restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
// std::swap(save->imgs[0][0], restart->imgs[0][1]);
mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_m);
mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), 357, 357, "SOMAIN.DEF", SDLK_m);
mainMenu->swappedImages = true;
mainMenu->update();
quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+415, "soquit.def", SDLK_q);
quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 246, 415, "soquit.def", SDLK_q);
quitGame->swappedImages = true;
quitGame->update();
backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+415, "soretrn.def", SDLK_RETURN);
backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 357, 415, "soretrn.def", SDLK_RETURN);
backToMap->swappedImages = true;
backToMap->update();
backToMap->assignedKeys.insert(SDLK_ESCAPE);
heroMoveSpeed = new CHighlightableButtonsGroup(0);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", 28, 77, 1);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", 76, 77, 2);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", 124, 77, 4);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", 172, 77, 8);
heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
mapScrollSpeed = new CHighlightableButtonsGroup(0);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", 28, 210, 1);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", 92, 210, 2);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", 156, 210, 4);
mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
musicVolume = new CHighlightableButtonsGroup(0, true);
for(int i=0; i<10; ++i)
{
musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", 29 + 19*i, 359, i*11);
}
musicVolume->select(CCS->musich->getVolume(), 1);
musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
@ -3972,7 +4145,7 @@ CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface
effectsVolume = new CHighlightableButtonsGroup(0, true);
for(int i=0; i<10; ++i)
{
effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", 29 + 19*i, 425, i*11);
}
effectsVolume->select(CCS->soundh->getVolume(), 1);
effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
@ -3981,15 +4154,6 @@ CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface
CSystemOptionsWindow::~CSystemOptionsWindow()
{
SDL_FreeSurface(background);
delete save;
delete quitGame;
delete backToMap;
delete mainMenu;
delete heroMoveSpeed;
delete mapScrollSpeed;
delete musicVolume;
delete effectsVolume;
}
void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
@ -4030,42 +4194,11 @@ void CSystemOptionsWindow::bsavef()
LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
}
void CSystemOptionsWindow::activate()
{
save->activate();
quitGame->activate();
backToMap->activate();
mainMenu->activate();
heroMoveSpeed->activate();
mapScrollSpeed->activate();
musicVolume->activate();
effectsVolume->activate();
}
void CSystemOptionsWindow::deactivate()
{
save->deactivate();
quitGame->deactivate();
backToMap->deactivate();
mainMenu->deactivate();
heroMoveSpeed->deactivate();
mapScrollSpeed->deactivate();
musicVolume->deactivate();
effectsVolume->deactivate();
}
void CSystemOptionsWindow::show(SDL_Surface *to)
void CSystemOptionsWindow::showAll(SDL_Surface *to)
{
CSDL_Ext::blitSurface(background, NULL, to, &pos);
save->showAll(to);
quitGame->showAll(to);
backToMap->showAll(to);
mainMenu->showAll(to);
heroMoveSpeed->showAll(to);
mapScrollSpeed->showAll(to);
musicVolume->showAll(to);
effectsVolume->showAll(to);
CIntObject::showAll(to);
}
CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj)
@ -5518,113 +5651,15 @@ void CExchangeWindow::close()
GH.popIntTotally(this);
}
void CExchangeWindow::activate()
{
quit->activate();
garr->activate();
//artifs[0]->setHero(heroInst[0]);
artifs[0]->activate();
//artifs[1]->setHero(heroInst[1]);
artifs[1]->activate();
for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
{
for(int b=0; b<secSkillAreas[g].size(); ++b)
{
secSkillAreas[g][b]->activate();
}
}
for(int b=0; b<primSkillAreas.size(); ++b)
primSkillAreas[b]->activate();
GH.statusbar = ourBar;
for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
questlogButton[g]->activate();
for(int g=0; g<ARRAY_COUNT(morale); g++)
morale[g]->activate();
for(int g=0; g<ARRAY_COUNT(luck); g++)
luck[g]->activate();
for(int g=0; g<ARRAY_COUNT(portrait); g++)
portrait[g]->activate();
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
spellPoints[g]->activate();
for(int g=0; g<ARRAY_COUNT(experience); g++)
experience[g]->activate();
for(int g=0; g<ARRAY_COUNT(speciality); g++)
speciality[g]->activate();
}
void CExchangeWindow::deactivate()
{
quit->deactivate();
garr->deactivate();
artifs[0]->deactivate();
artifs[1]->deactivate();
for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
{
for(int b=0; b<secSkillAreas[g].size(); ++b)
{
secSkillAreas[g][b]->deactivate();
}
}
for(int b=0; b<primSkillAreas.size(); ++b)
primSkillAreas[b]->deactivate();
for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
questlogButton[g]->deactivate();
for(int g=0; g<ARRAY_COUNT(morale); g++)
morale[g]->deactivate();
for(int g=0; g<ARRAY_COUNT(luck); g++)
luck[g]->deactivate();
for(int g=0; g<ARRAY_COUNT(portrait); g++)
portrait[g]->deactivate();
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
spellPoints[g]->deactivate();
for(int g=0; g<ARRAY_COUNT(experience); g++)
experience[g]->deactivate();
for(int g=0; g<ARRAY_COUNT(speciality); g++)
speciality[g]->deactivate();
}
void CExchangeWindow::show(SDL_Surface * to)
void CExchangeWindow::showAll(SDL_Surface * to)
{
blitAt(bg, pos, to);
quit->showAll(to);
CIntObject::showAll(to);
//printing border around window
if(screen->w != 800 || screen->h !=600)
CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
artifs[0]->showAll(to);
artifs[1]->showAll(to);
ourBar->showAll(to);
for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
{
questlogButton[g]->showAll(to);//FIXME: for array count(secondary skill) show quest log button? WTF?
}
garr->showAll(to);
}
void CExchangeWindow::questlog(int whichHero)
@ -5705,6 +5740,7 @@ void CExchangeWindow::prepareBackground()
CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
char bufor[400];
heroInst[0] = LOCPLINT->cb->getHero(hero1);
heroInst[1] = LOCPLINT->cb->getHero(hero2);
@ -5803,61 +5839,20 @@ CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
//garrison interface
garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
{
BLOCK_CAPTURING;
garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
}
}
CExchangeWindow::~CExchangeWindow() //d-tor
{
SDL_FreeSurface(bg);
delete quit;
//warning: don't experiment with these =NULL lines, they prevent heap corruption!
delete artifs[0]->commonInfo;
artifs[0]->commonInfo = NULL;
delete artifs[0];
artifs[1]->commonInfo = NULL;
delete artifs[1];
delete garr;
delete ourBar;
for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
{
for(int b=0; b<secSkillAreas[g].size(); ++b)
{
delete secSkillAreas[g][b];
}
}
for(int b=0; b<primSkillAreas.size(); ++b)
{
delete primSkillAreas[b];
}
for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
{
delete questlogButton[g];
}
for(int g=0; g<ARRAY_COUNT(morale); g++)
delete morale[g];
for(int g=0; g<ARRAY_COUNT(luck); g++)
delete luck[g];
for(int g=0; g<ARRAY_COUNT(portrait); g++)
delete portrait[g];
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
delete spellPoints[g];
for(int g=0; g<ARRAY_COUNT(experience); g++)
delete experience[g];
for(int g=0; g<ARRAY_COUNT(speciality); g++)
delete speciality[g];
}
CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy)

View File

@ -209,6 +209,87 @@ public:
void deactivate();
void select(bool on);
};
////////////////////////////////////////////////////////////////////////////////
/// Used as base for Tabs and List classes
class CObjectList : public CIntObject
{
public:
typedef boost::function<CIntObject* (size_t)> CreateFunc;
typedef boost::function<void(CIntObject *)> DestroyFunc;
private:
CreateFunc createObject;
DestroyFunc destroyObject;
protected:
//Internal methods for safe creation of items (Children capturing and activation/deactivation if needed)
void deleteItem(CIntObject* item);
CIntObject* createItem(size_t index);
CObjectList(CreateFunc create, DestroyFunc destroy = DestroyFunc());//Protected constructor
};
/// Window element with multiple tabs
class CTabbedInt : public CObjectList
{
private:
CIntObject * activeTab;
size_t activeID;
public:
//CreateFunc, DestroyFunc - see CObjectList
//Pos - position of object, all tabs will be moved to this position
//ActiveID - ID of initially active tab
CTabbedInt(CreateFunc create, DestroyFunc destroy = DestroyFunc(), Point position=Point(), size_t ActiveID=0);
void setActive(size_t which);
//recreate active tab
void reset();
//return currently active item
CIntObject * getItem();
};
/// List of IntObjects with optional slider
class CListBox : public CObjectList
{
private:
std::list< CIntObject* > items;
size_t first;
size_t totalSize;
Point itemOffset;
CSlider * slider;
void updatePositions();
public:
//CreateFunc, DestroyFunc - see CObjectList
//Pos - position of first item
//ItemOffset - distance between items in the list
//VisibleSize - maximal number of displayable at once items
//TotalSize
//Slider - slider style, bit field: 1 = present(disabled), 2=horisontal(vertical), 4=blue(brown)
//SliderPos - position of slider, if present
CListBox(CreateFunc create, DestroyFunc destroy, Point Pos, Point ItemOffset, size_t VisibleSize,
size_t TotalSize, size_t InitialPos=0, int Slider=0, Rect SliderPos=Rect() );
//recreate all visible items
void reset();
//return currently active items
std::list< CIntObject * > getItems();
//scroll list
void moveToPos(size_t which);
void moveToNext();
void moveToPrev();
};
////////////////////////////////////////////////////////////////////////////////
class CGarrisonInt;
/// A single garrison slot which holds one creature of a specific amount
@ -798,9 +879,7 @@ public:
void pushSDLEvent(int type, int usercode);
void activate();
void deactivate();
void show(SDL_Surface * to);
void showAll(SDL_Surface * to);
};
class CTavernWindow : public CIntObject
@ -1104,9 +1183,7 @@ public:
CArtifactsOfHero * artifs[2];
void close();
void activate();
void deactivate();
void show(SDL_Surface * to);
void showAll(SDL_Surface * to);
void questlog(int whichHero); //questlog button callback; whichHero: 0 - left, 1 - right

125
config/mainmenu.json Normal file
View File

@ -0,0 +1,125 @@
{
//Main menu window, consists of several sub-menus aka items
"window":
{
"video" : {"x": 8, "y": 105, "name":"ACREDIT.SMK" },//Floating WoG logo
"images" : [ {"x": 0, "y": 0, "name":"ZPIC1005"} ],//Background image
"items" :
[
{
"name" : "main",
"buttons":
[
{"x": 540, "y": 10, "name":"ZMENUNG", "hotkey" : 110, "help": 3, "command": "to new"},
{"x": 532, "y": 132, "name":"ZMENULG", "hotkey" : 108, "help": 4, "command": "to load"},
{"x": 524, "y": 251, "name":"ZMENUHS", "hotkey" : 104, "help": 5, "command": "highscores"},
{"x": 557, "y": 359, "name":"ZMENUCR", "hotkey" : 99, "help": 6, "command": "to credits"},
{"x": 586, "y": 468, "name":"ZMENUQT", "hotkey" : 27, "help": 7, "command": "exit"}
]
},
{
"name" : "new",
"buttons":
[
{"x": 545, "y": 4, "name":"ZTSINGL", "hotkey" : 115, "help": 10, "command": "start single"},
{"x": 568, "y": 120, "name":"ZTMULTI", "hotkey" : 109, "help": 12, "command": "start multi"},
{"x": 541, "y": 233, "name":"ZTCAMPN", "hotkey" : 99, "help": 11, "command": "to campaign"},
{"x": 545, "y": 358, "name":"ZTTUTOR", "hotkey" : 116, "help": 13, "command": "start tutorial"},
{"x": 582, "y": 464, "name":"ZTBACK", "hotkey" : 27, "help": 14, "command": "to main"}
],
"images": [ {"x": 114, "y": 312, "name":"ZNEWGAM"} ]
},
{
"name" : "load",
"buttons":
[
{"x": 545, "y": 8, "name":"ZTSINGL", "hotkey" : 115, "help": 10, "command": "load single"},
{"x": 568, "y": 120, "name":"ZTMULTI", "hotkey" : 109, "help": 12, "command": "load multi"},
{"x": 541, "y": 233, "name":"ZTCAMPN", "hotkey" : 99, "help": 11, "command": "load campaign"},
{"x": 545, "y": 358, "name":"ZTTUTOR", "hotkey" : 116, "help": 13, "command": "load tutorial"},
{"x": 582, "y": 464, "name":"ZTBACK", "hotkey" : 27, "help": 14, "command": "to main"}
],
"images": [ {"x": 114, "y": 312, "name":"ZLOADGAM"} ]
},
{
"name" : "campaign",
"buttons":
[
{"x": 535, "y": 4, "name":"ZSSSOD", "hotkey" : 119, "command": "campaigns sod"},
{"x": 494, "y": 117, "name":"ZSSROE", "hotkey" : 114, "command": "campaigns roe"},
{"x": 486, "y": 241, "name":"ZSSARM", "hotkey" : 97, "command": "campaigns ab"},
{"x": 550, "y": 358, "name":"ZSSCUS", "hotkey" : 99, "command": "start campaign"},
{"x": 582, "y": 464, "name":"ZTBACK", "hotkey" : 27, "command": "to new"}
],
}
]
},
//Campaigns windows, each campaigns set is a separate window activated by "campaigns %name%" command from main menu
"campaignsset":
[
{
"name":"roe",
"images" : [ {"x": 0, "y": 0, "name":"CAMPBACK"} ],
"exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN", "hotkey" : 27},
"items":
[
{ "x":90, "y":72, "file":"GOOD1.H3C", "image":"CAMPGD1S", "video":"CGOOD1", "open": true },
{ "x":539, "y":72, "file":"EVIL1.H3C", "image":"CAMPEV1S", "video":"CEVIL1", "open": true },
{ "x":43, "y":245, "file":"GOOD2.H3C", "image":"CAMPGD2S", "video":"CGOOD2", "open": true },
{ "x":313, "y":244, "file":"NEUTRAL.H3C", "image":"CAMPNEUS", "video":"CNEUTRAL", "open": true },
{ "x":586, "y":246, "file":"EVIL2.H3C", "image":"CAMPEV2S", "video":"CEVIL2", "open": true },
{ "x":34, "y":417, "file":"GOOD3.H3C", "image":"CAMPGD3S", "video":"CGOOD3", "open": true },
{ "x":404, "y":414, "file":"SECRET.H3C", "image":"CAMPSCTS", "video":"CSECRET", "open": true }
]
},
{
"name":"ab",
"images" :
[
{"x": 0, "y": 0, "name":"CAMPBACK"},
{"x": 34, "y": 417, "name":"CAMP1FWX"},//one campaign have special inactive image
{"x": 385, "y": 401, "name":"CAMPNOSC"},//and the last one is not present
],
"exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN", "hotkey" : 27},
"items":
[
{ "x":90, "y":72, "file":"AB.H3C", "image":"CAMP1AB7", "video":"C1ab7", "open": true },
{ "x":539, "y":72, "file":"BLOOD.H3C", "image":"CAMP1DB2", "video":"C1db2", "open": true },
{ "x":43, "y":245, "file":"SLAYER.H3C", "image":"CAMP1DS1", "video":"C1ds1", "open": true },
{ "x":313, "y":244, "file":"FESTIVAL.H3C", "image":"CAMP1FL3", "video":"C1fl3", "open": true },
{ "x":586, "y":246, "file":"FIRE.H3C", "image":"CAMP1PF2", "video":"C1pf2", "open": true },
{ "x":34, "y":417, "file":"FOOL.H3C", "image":"CAMP1FW1", "video":"C1fw1", "open": true }
]
},
{
"name":"sod",
"images" : [ {"x": 0, "y": 0, "name":"CAMPBKX2"} ],
"exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN", "hotkey" : 27},
"items":
[
{ "x":90, "y":72, "file":"GEM.H3C", "image":"CAMPNB1", "video":"NEW", "open": true },
{ "x":539, "y":72, "file":"GELU.H3C", "image":"CAMPEL1", "video":"ELIXIR", "open": true },
{ "x":43, "y":245, "file":"CRAG.H3C", "image":"CAMPHS1", "video":"HACK", "open": true },
{ "x":313, "y":244, "file":"SANDRO.H3C", "image":"CAMPRN1", "video":"RISE", "open": true },
{ "x":586, "y":246, "file":"YOG.H3C", "image":"CAMPBB1", "video":"BIRTH", "open": true },
{ "x":34, "y":417, "file":"FINAL.H3C", "image":"CAMPUA1", "video":"UNHOLY", "open": true },
{ "x":404, "y":414, "file":"SECRET1.H3C", "image":"CAMPSP1", "video":"SPECTRE", "open": true }
]
},
{
"name":"wog",
"images" : [ {"x": 0, "y": 0, "name":"CAMPZALL"} ],
"exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN", "hotkey" : 27},
"items":
[
{ "x":90, "y":72, "file":"ZC1.H3C", "image":"CAMPZ01", "open": true},
{ "x":539, "y":72, "file":"ZC2.H3C", "image":"CAMPZ02", "open": true},
{ "x":43, "y":245, "file":"ZC3.H3C", "image":"CAMPZ03", "open": true},
{ "x":311, "y":242, "file":"ZC4.H3C", "image":"CAMPZ04", "open": true}
]
}
]
}

View File

@ -154,13 +154,11 @@ CCampaignHeader CCampaignHandler::readHeaderFromMemory( const unsigned char *buf
ret.mapVersion -= 1; //change range of it from [1, 20] to [0, 19]
ret.name = readString(buffer, outIt);
ret.description = readString(buffer, outIt);
if (ret.version > CampaignVersion::RoE)
ret.difficultyChoosenByPlayer = readChar(buffer, outIt);
else
ret.difficultyChoosenByPlayer = 0;
ret.music = readChar(buffer, outIt);
if(ret.version == 4) //I saw one campaign with this version, without either difficulty or music - it's
{ //not editable by any editor so I'll just go back by one byte.
outIt--;
}
return ret;
}
@ -213,12 +211,12 @@ CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory( const unsigned c
memcpy(ret.monstersKeptByHero, buffer+outIt, ARRAY_COUNT(ret.monstersKeptByHero));
outIt += ARRAY_COUNT(ret.monstersKeptByHero);
int artifBytes;
if (version == 5) //AB
if (version < CampaignVersion::SoD)
{
artifBytes = 17;
ret.artifsKeptByHero[17] = 0;
}
else //SoD+
else
{
artifBytes = 18;
}
@ -433,11 +431,7 @@ unsigned char * CCampaignHandler::getFile( const std::string & name, bool fromLo
cmpgn = bitmaph_ab->giveFile(name, FILE_CAMPAIGN, &outSize);
else
tlog1 << "Cannot find file: " << name << std::endl;
FILE * tmp = fopen("tmp_cmpgn", "wb");
fwrite(cmpgn, 1, outSize, tmp);
fclose(tmp);
delete [] cmpgn;
cmpgn = CLodHandler::getUnpackedFile("tmp_cmpgn", &outSize);
cmpgn = CLodHandler::getUnpackedData(cmpgn, outSize, &outSize);
}
else
{
@ -532,7 +526,7 @@ void CCampaignScenario::prepareCrossoverHeroes( std::vector<CGHeroInstance *> he
bool takeable = travelOptions.artifsKeptByHero[g / 8] & ( 1 << (g%8) ) ;
if (!takeable)
{
BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
//BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
{
tlog1 << "TODO TODO TODO - take artifacts from hero\n";
//TODO how was that supposed to work with worn artifacts?

View File

@ -18,10 +18,21 @@
struct StartInfo;
class CGHeroInstance;
namespace CampaignVersion
{
enum Version
{
RoE = 4,
AB = 5,
SoD = 6,
WoG = 6
};
}
class DLL_EXPORT CCampaignHeader
{
public:
si32 version; //5 - AB, 6 - SoD, WoG - ?!?
si32 version; //4 - RoE, 5 - AB, 6 - SoD and WoG
ui8 mapVersion; //CampText.txt's format
std::string name, description;
ui8 difficultyChoosenByPlayer;

View File

@ -930,7 +930,7 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
std::string &mapContent = campaign->camp->mapPieces[scenarioOps->whichMapInCampaign];
map = new Mapa();
map->initFromBytes((const unsigned char*)mapContent.c_str());
map->initFromBytes((const unsigned char*)mapContent.c_str(), mapContent.size());
}
break;
case StartInfo::DUEL:

View File

@ -13,6 +13,7 @@
#include <boost/thread.hpp>
#include <boost/foreach.hpp>
#include "vcmi_endian.h"
#include "VCMIDirs.h"
#ifdef max
#undef max
#endif
@ -347,6 +348,21 @@ CLodHandler::~CLodHandler()
delete mutex;
}
//It is possible to use uncompress function from zlib but we need to know decompressed size (not present in compressed data)
unsigned char * CLodHandler::getUnpackedData(unsigned char *data, size_t inputSize, int * outputSize)
{
std::string filename = GVCMIDirs.UserPath + "/tmp_gzip";
FILE * file = fopen(filename.c_str(), "wb");
fwrite(data, 1, inputSize, file);
fclose(file);
unsigned char * ret = getUnpackedFile(filename, outputSize);
remove(filename.c_str());
delete [] data;
return ret;
}
unsigned char * CLodHandler::getUnpackedFile( const std::string & path, int * sizeOut )
{
const int bufsize = 65536;

View File

@ -118,7 +118,10 @@ public:
std::string getTextFile(std::string name, LodFileType type=FILE_TEXT); //extracts one file
void extractFile(const std::string FName, const std::string name, LodFileType type=FILE_ANY); //extracts a specific file
static unsigned char * getUnpackedFile(const std::string & path, int * sizeOut); //loads given file, decompresses and returns
//unpack data from memory, input data will be deleted
static unsigned char * getUnpackedData(unsigned char *data, size_t inputSize, int * outputSize);
//loads given file, decompresses and returns
static unsigned char * getUnpackedFile(const std::string & path, int * sizeOut);
};

View File

@ -397,8 +397,14 @@ CMapHeader::~CMapHeader()
}
void Mapa::initFromBytes(const unsigned char * bufor)
void Mapa::initFromBytes(const unsigned char * bufor, size_t size)
{
// Compute checksum
boost::crc_32_type result;
result.process_bytes(bufor, size);
checksum = result.checksum();
tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
int i=0;
initFromMemory(bufor,i);
timeHandler th;
@ -439,6 +445,7 @@ void Mapa::initFromBytes(const unsigned char * bufor)
tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDif()<<std::endl;
tlog0 << "\tMap initialization done!" << std::endl;
}
void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
{
for(int fx=0; fx<8; ++fx)
@ -503,13 +510,7 @@ Mapa::Mapa(std::string filename)
tlog0<<"done."<<std::endl;
// Compute checksum
boost::crc_32_type result;
result.process_bytes(initTable, mapsize);
checksum = result.checksum();
tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
initFromBytes(initTable);
initFromBytes(initTable, mapsize);
delete [] initTable;
}

View File

@ -314,7 +314,7 @@ struct DLL_EXPORT Mapa : public CMapHeader
bmap<si32, si32> questIdentifierToId;
void initFromBytes( const unsigned char * bufor); //creates map from decompressed .h3m data
void initFromBytes( const unsigned char * bufor, size_t size); //creates map from decompressed .h3m data
void readEvents( const unsigned char * bufor, int &i);
void readObjects( const unsigned char * bufor, int &i);