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* added giving default buildings in towns

* town infobox won't crash on empty town
* version changed to 0.53b
This commit is contained in:
Michał W. Urbańczyk
2008-02-20 18:24:19 +00:00
parent e46d411643
commit 06c193498e
3 changed files with 8 additions and 2 deletions

View File

@ -1421,8 +1421,9 @@ SDL_Surface * CPlayerInterface::drawTownInfoWin(const CGTownInstance * curh)
printAt(curh->name,75,15,GEOR13,zwykly,ret);
int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
blitAt(halls->ourImages[curh->hallLevel()].bitmap,77,42,ret);
blitAt(forts->ourImages[pom].bitmap,115,42,ret);
if((pom=curh->hallLevel())>=0)
blitAt(halls->ourImages[pom].bitmap,77,42,ret);
itoa(curh->dailyIncome(),buf,10);
printAtMiddle(buf,167,70,GEORM,zwykly,ret);
for (std::map<int,std::pair<CCreature*,int> >::const_iterator i=curh->garrison.slots.begin(); i!=curh->garrison.slots.end();i++)