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Convert minimap.txt to a json file.
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parent
4725cfbf68
commit
06ca4a7c76
@ -19,6 +19,7 @@
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#include "../lib/CObjectHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/map.h"
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#include "../lib/JsonNode.h"
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#include "mapHandler.h"
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#include "../stdafx.h"
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#include <boost/algorithm/string.hpp>
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@ -60,42 +61,40 @@ CMinimap::CMinimap(bool draw)
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int3 mapSizes = LOCPLINT->cb->getMapSize();
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statusbarTxt = CGI->generaltexth->zelp[291].first;
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rcText = CGI->generaltexth->zelp[291].second;
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pos.x=ADVOPT.minimapX;//630
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pos.y=ADVOPT.minimapY;//26
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pos.h=ADVOPT.minimapW;//144
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pos.w=ADVOPT.minimapH;//144
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pos.x=ADVOPT.minimapX;
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pos.y=ADVOPT.minimapY;
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pos.h=ADVOPT.minimapW;
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pos.w=ADVOPT.minimapH;
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temps = newSurface(pos.w,pos.h);
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std::ifstream is(DATA_DIR "/config/minimap.txt",std::ifstream::in);
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for (int i=0;i<TERRAIN_TYPES;i++)
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{
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const JsonNode config(DATA_DIR "/config/minimap.json");
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const JsonVector &minimap_vec = config["MinimapColors"].Vector();
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BOOST_FOREACH(const JsonNode &m, minimap_vec) {
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std::pair<int,SDL_Color> vinya;
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std::pair<int,SDL_Color> vinya2;
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int pom;
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is >> pom;
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vinya2.first=vinya.first=pom;
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is >> pom;
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vinya.second.r=pom;
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is >> pom;
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vinya.second.g=pom;
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is >> pom;
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vinya.second.b=pom;
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is >> pom;
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vinya2.second.r=pom;
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is >> pom;
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vinya2.second.g=pom;
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is >> pom;
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vinya2.second.b=pom;
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vinya.second.unused=vinya2.second.unused=255;
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vinya.first = m["terrain_id"].Float();
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const JsonVector &unblocked_vec = m["unblocked"].Vector();
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vinya.second.r = unblocked_vec[0].Float();
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vinya.second.g = unblocked_vec[1].Float();
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vinya.second.b = unblocked_vec[2].Float();
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vinya.second.unused = 255;
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colors.insert(vinya);
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colorsBlocked.insert(vinya2);
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const JsonVector &blocked_vec = m["blocked"].Vector();
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vinya.second.r = blocked_vec[0].Float();
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vinya.second.g = blocked_vec[1].Float();
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vinya.second.b = blocked_vec[2].Float();
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vinya.second.unused = 255;
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colorsBlocked.insert(vinya);
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}
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is.close();
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if (draw)
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redraw();
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}
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CMinimap::~CMinimap()
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{
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SDL_FreeSurface(temps);
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16
config/minimap.json
Normal file
16
config/minimap.json
Normal file
@ -0,0 +1,16 @@
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{
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"MinimapColors":
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// Colors of terrain in minimap, in RGB format
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[
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{ "name": "Dirt", "terrain_id": 0, "unblocked": [ 82, 56, 8 ], "blocked": [ 57, 40, 8 ] },
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{ "name": "Sand", "terrain_id": 1, "unblocked": [ 222, 207, 140 ], "blocked": [ 165, 158, 107 ] },
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{ "name": "Grass", "terrain_id": 2, "unblocked": [ 0, 65, 0 ], "blocked": [ 0, 48, 0 ] },
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{ "name": "Snow", "terrain_id": 3, "unblocked": [ 181, 199, 198 ], "blocked": [ 140, 158, 156 ] },
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{ "name": "Swamp", "terrain_id": 4, "unblocked": [ 74, 134, 107 ], "blocked": [ 33, 89, 66 ] },
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{ "name": "Rough", "terrain_id": 5, "unblocked": [ 132, 113, 49 ], "blocked": [ 99, 81, 33 ] },
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{ "name": "Subterranean", "terrain_id": 6, "unblocked": [ 132, 48, 0 ], "blocked": [ 90, 8, 0 ] },
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{ "name": "Lava", "terrain_id": 7, "unblocked": [ 74, 73, 74 ], "blocked": [ 41, 40, 41 ] },
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{ "name": "Water", "terrain_id": 8, "unblocked": [ 8, 81, 148 ], "blocked": [ 8, 81, 148 ] },
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{ "name": "Rock", "terrain_id": 9, "unblocked": [ 0, 0, 0 ], "blocked": [ 0, 0, 0 ] }
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]
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}
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@ -1,26 +0,0 @@
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0 82 56 8 57 40 8
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1 222 207 140 165 158 107
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2 0 65 0 0 48 0
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3 181 199 198 140 158 156
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4 74 134 107 33 89 66
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5 132 113 49 99 81 33
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6 132 48 0 90 8 0
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7 74 73 74 41 40 41
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8 8 81 148 8 81 148
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9 0 0 0 0 0 0
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//end of data
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Colors of terrain in minimap
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Terrain_ID Unblocked_R Unblocked_G Unblocked_B Blocked_R Blocked_G Blocked_B
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(all values are decimal)
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Terrain types:
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00 Dirt
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01 Sand
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02 Grass
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03 Snow
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04 Swamp
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05 Rough
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06 Subterranean
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07 Lava
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08 Water
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09 Rock
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