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Seerhut works as rewardable object
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@@ -14,6 +14,7 @@
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#include "../IGameCallback.h"
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#include "../CPlayerState.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../serializer/JsonSerializeFormat.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -119,4 +120,9 @@ bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
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return false;
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}
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void Rewardable::Limiter::serializeJson(JsonSerializeFormat & handler)
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{
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}
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VCMI_LIB_NAMESPACE_END
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