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Splitting stacks

This commit is contained in:
Michał W. Urbańczyk
2008-04-19 16:15:04 +00:00
parent df76e03628
commit 06f278717c
5 changed files with 190 additions and 11 deletions

View File

@ -121,6 +121,15 @@ void CGarrisonSlot::clickLeft(tribool down)
owner->highlighted = NULL;
show();
}
else if( !creature && owner->splitting)//split
{
owner->p2 = ID;
owner->pb = upg;
owner->splitting = false;
LOCPLINT->curint->deactivate();
CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber,owner->highlighted->count, owner);
spw->activate();
}
else if(creature != owner->highlighted->creature) //swap
{
LOCPLINT->cb->swapCreatures(
@ -196,6 +205,8 @@ void CGarrisonSlot::show()
{
SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)), jakis2 = pos;
SDL_BlitSurface(owner->sur,&jakis1,ekran,&jakis2);
if(owner->splitting)
blitAt(CGI->creh->bigImgs[-1],pos);
if(owner->update)
SDL_UpdateRect(ekran,pos.x,pos.y,pos.w,pos.h);
}
@ -333,6 +344,7 @@ void CGarrisonInt::deleteSlots()
}
void CGarrisonInt::recreateSlots()
{
splitting = false;
deactiveteSlots();
deleteSlots();
createSlots();
@ -340,10 +352,28 @@ void CGarrisonInt::recreateSlots()
activeteSlots();
show();
}
void CGarrisonInt::splitClick()
{
if(!highlighted)
return;
splitting = !splitting;
show();
}
void CGarrisonInt::splitStacks(int am2)
{
LOCPLINT->cb->splitStack(
(highlighted->upg)?(odown):(oup),
(pb)?(odown):(oup),
highlighted->ID,
p2,
am2);
}
CGarrisonInt::CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *pomsur, int OX, int OY, const CGObjectInstance *s1, const CGObjectInstance *s2)
:interx(inx),intery(iny),sur(pomsur),highlighted(NULL),sup(NULL),sdown(NULL),oup(s1),odown(s2),
offx(OX),offy(OY)
{
splitting = false;
set1 = LOCPLINT->cb->getGarrison(s1);
set2 = LOCPLINT->cb->getGarrison(s2);
ignoreEvent = false;
@ -2525,4 +2555,90 @@ CRecrutationWindow::~CRecrutationWindow()
{
SDL_FreeSurface(bitmap);
delete slider;
}
CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner)
{
c=cid;
slider = NULL;
gar = Owner;
bitmap = CGI->bitmaph->loadBitmap("GPUCRDIV.bmp");
pos.x = ekran->w/2 - bitmap->w/2;
pos.y = ekran->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
ok = new AdventureMapButton<CSplitWindow>("","",&CSplitWindow::split,pos.x+20,pos.y+263,"IOK6432.DEF",this);
cancel = new AdventureMapButton<CSplitWindow>("","",&CSplitWindow::close,pos.x+214,pos.y+263,"ICN6432.DEF",this);
slider = new CSlider<CSplitWindow>(pos.x+21,pos.y+194,257,this,&CSplitWindow::sliderMoved,1,max,0,true);
a1 = max;
a2 = 0;
anim = new CCreatureAnimation(CGI->creh->creatures[cid].animDefName);
anim->setType(1);
std::string title = CGI->generaltexth->allTexts[256];
boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
}
CSplitWindow::~CSplitWindow()
{
SDL_FreeSurface(bitmap);
}
void CSplitWindow::activate()
{
LOCPLINT->objsToBlit.push_back(this);
KeyInterested::activate();
ok->activate();
cancel->activate();
slider->activate();
}
void CSplitWindow::deactivate()
{
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
KeyInterested::deactivate();
ok->deactivate();
cancel->deactivate();
slider->deactivate();
}
void CSplitWindow::split()
{
gar->splitStacks(a2);
close();
}
void CSplitWindow::close()
{
deactivate();
delete this;
LOCPLINT->curint->activate();
CCastleInterface *c = dynamic_cast<CCastleInterface*>(LOCPLINT->curint);
if(c) c->showAll();
}
void CSplitWindow::sliderMoved(int to)
{
a2 = to;
if(slider)
a1 = slider->amount - to;
}
void CSplitWindow::show(SDL_Surface * to)
{
char pom[15];
blitAt(bitmap,pos.x,pos.y,ekran);
ok->show();
cancel->show();
slider->show();
itoa(a1,pom,10);
printAtMiddle(pom,pos.x+70,pos.y+237,GEOR16,zwykly,ekran);
itoa(a2,pom,10);
printAtMiddle(pom,pos.x+233,pos.y+237,GEOR16,zwykly,ekran);
blitAt(CGI->creh->backgrounds[CGI->creh->creatures[c].faction],pos.x+20,pos.y+54);
anim->nextFrameMiddle(ekran,pos.x+20+70,pos.y+54+55,true,false,false);
blitAt(CGI->creh->backgrounds[CGI->creh->creatures[c].faction],pos.x+177,pos.y+54);
anim->nextFrameMiddle(ekran,pos.x+177+70,pos.y+54+55,true,false,false);
}
void CSplitWindow::keyPressed (SDL_KeyboardEvent & key)
{
//TODO: zeby sie dalo recznie wpisywac
}