mirror of
https://github.com/vcmi/vcmi.git
synced 2025-03-03 14:52:11 +02:00
Update BuildAnalyzer.cpp
Modified goldPressure-formula to no longer use completely arbitrary part of lockedresources/5000. Lockedresources is now just divided by a factor of the free gold like everything else.
This commit is contained in:
parent
cf338e04ad
commit
06f894140c
@ -184,8 +184,7 @@ void BuildAnalyzer::update()
|
||||
|
||||
updateDailyIncome();
|
||||
|
||||
goldPressure = ai->getLockedResources()[EGameResID::GOLD] / 5000.0f
|
||||
+ ((float)armyCost[EGameResID::GOLD] + economyDevelopmentCost) / (1 + 2 * ai->getFreeGold() + (float)dailyIncome[EGameResID::GOLD] * 7.0f);
|
||||
goldPressure = (ai->getLockedResources()[EGameResID::GOLD] + (float)armyCost[EGameResID::GOLD] + economyDevelopmentCost) / (1 + 2 * ai->getFreeGold() + (float)dailyIncome[EGameResID::GOLD] * 7.0f);
|
||||
|
||||
logAi->trace("Gold pressure: %f", goldPressure);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user