mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
Fix crash on using Teleport/Sacrifice spells
This commit is contained in:
@@ -689,14 +689,14 @@ void BattleActionsController::actionRealize(PossiblePlayerBattleAction action, B
|
||||
if (action.spell() == SpellID::SACRIFICE)
|
||||
{
|
||||
heroSpellToCast->aimToHex(targetHex);
|
||||
possibleActions.push_back(PossiblePlayerBattleAction::SACRIFICE);
|
||||
possibleActions.push_back({PossiblePlayerBattleAction::SACRIFICE, SpellID::SACRIFICE});
|
||||
owner.stacksController->setSelectedStack(targetStack);
|
||||
return;
|
||||
}
|
||||
if (action.spell() == SpellID::TELEPORT)
|
||||
{
|
||||
heroSpellToCast->aimToUnit(targetStack);
|
||||
possibleActions.push_back(PossiblePlayerBattleAction::TELEPORT);
|
||||
possibleActions.push_back({PossiblePlayerBattleAction::TELEPORT, SpellID::TELEPORT});
|
||||
owner.stacksController->setSelectedStack(targetStack);
|
||||
return;
|
||||
}
|
||||
|
Reference in New Issue
Block a user