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@ -1494,7 +1494,7 @@ void CGHeroInstance::deserializationFix()
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if(i->second.artifact && !i->second.locked)
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attachTo(i->second.artifact);
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attachTo(&speciality);
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//attachTo(&speciality);
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}
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CBonusSystemNode * CGHeroInstance::whereShouldBeAttached(CGameState *gs)
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