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* support for multiple retaliations per turn, unlimited retaliations, counterstrike spell

* stack is not resurrected when it is under a living stack
This commit is contained in:
mateuszb
2009-08-17 11:22:29 +00:00
parent e892913635
commit 072c1f8d12
3 changed files with 31 additions and 4 deletions

View File

@@ -2371,9 +2371,9 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
//counterattack
if(!curStack->hasFeatureOfType(StackFeature::BLOCKS_RETALIATION)
&& stackAtEnd->alive()
&& stackAtEnd->counterAttacks
&& ( stackAtEnd->counterAttacks > 0 || stackAtEnd->hasFeatureOfType(StackFeature::UNLIMITED_RETALIATIONS) )
&& !stackAtEnd->hasFeatureOfType(StackFeature::SIEGE_WEAPON)
&& !stackAtEnd->hasFeatureOfType(StackFeature::HYPNOTIZED)) //TODO: support for multiple retaliatons per turn
&& !stackAtEnd->hasFeatureOfType(StackFeature::HYPNOTIZED))
{
prepareAttack(bat,stackAtEnd,curStack);
bat.flags |= 2;
@@ -2826,6 +2826,7 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
case 54: //slow
case 55: //slayer
case 56: //frenzy
case 58: //counterstrike
case 60: //hypnotize
case 61: //forgetfulness
case 62: //blind