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* support for multiple retaliations per turn, unlimited retaliations, counterstrike spell
* stack is not resurrected when it is under a living stack
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@@ -2371,9 +2371,9 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
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//counterattack
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if(!curStack->hasFeatureOfType(StackFeature::BLOCKS_RETALIATION)
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&& stackAtEnd->alive()
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&& stackAtEnd->counterAttacks
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&& ( stackAtEnd->counterAttacks > 0 || stackAtEnd->hasFeatureOfType(StackFeature::UNLIMITED_RETALIATIONS) )
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&& !stackAtEnd->hasFeatureOfType(StackFeature::SIEGE_WEAPON)
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&& !stackAtEnd->hasFeatureOfType(StackFeature::HYPNOTIZED)) //TODO: support for multiple retaliatons per turn
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&& !stackAtEnd->hasFeatureOfType(StackFeature::HYPNOTIZED))
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{
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prepareAttack(bat,stackAtEnd,curStack);
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bat.flags |= 2;
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@@ -2826,6 +2826,7 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
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case 54: //slow
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case 55: //slayer
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case 56: //frenzy
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case 58: //counterstrike
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case 60: //hypnotize
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case 61: //forgetfulness
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case 62: //blind
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