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	fix c++ standard violation.
This commit is contained in:
		| @@ -936,21 +936,32 @@ void CStack::stackEffectToFeature(std::vector<Bonus> & sf, const Bonus & sse) | ||||
| 	const CSpell * sp = VLC->spellh->spells[sse.sid]; | ||||
| 	si32 power = sp->powers[sse.val]; | ||||
|  | ||||
| 	auto add = [&](Bonus::BonusType type, si16 subtype, si32 value,si32 additionalInfo = 0, si32 limit = Bonus::NO_LIMIT) | ||||
| 	auto addFull = [&](Bonus::BonusType type, si16 subtype, si32 value, si32 additionalInfo, si32 limit) | ||||
| 	{ | ||||
| 	 	sf.push_back(featureGenerator(type, subtype, value, sse.turnsRemain,additionalInfo, limit)); | ||||
| 	 	sf.back().sid = sse.sid; | ||||
| 	 	sf.back().sid = sse.sid;		 | ||||
| 	}; | ||||
| 	 | ||||
| 	auto add = [&](Bonus::BonusType type, si16 subtype, si32 value) | ||||
| 	{ | ||||
| 		addFull(type, subtype, value, 0, Bonus::NO_LIMIT); | ||||
| 	}; | ||||
|  | ||||
| 	auto addVT = [&](Bonus::BonusType type, si16 subtype, si32 value, ui8 valType,si32 additionalInfo = 0, si32 limit = Bonus::NO_LIMIT) | ||||
| 	auto addVT = [&](Bonus::BonusType type, si16 subtype, si32 value, ui8 valType) | ||||
| 	{ | ||||
| 		add(type, subtype, value, additionalInfo, limit); | ||||
| 		add(type, subtype, value); | ||||
| 		sf.back().valType = valType; | ||||
| 	}; | ||||
| 	 | ||||
| 	auto addVTFull = [&](Bonus::BonusType type, si16 subtype, si32 value, ui8 valType,si32 additionalInfo) | ||||
| 	{ | ||||
| 		addFull(type, subtype, value, additionalInfo, Bonus::NO_LIMIT); | ||||
| 		sf.back().valType = valType; | ||||
| 	}; | ||||
|  | ||||
| 	auto addDur = [&](Bonus::BonusType type, si16 subtype, si32 value, ui8 duration ,si32 additionalInfo = 0, si32 limit = Bonus::NO_LIMIT) | ||||
| 	auto addDur = [&](Bonus::BonusType type, si16 subtype, si32 value, ui8 duration) | ||||
| 	{ | ||||
| 		add(type, subtype, value, additionalInfo, limit); | ||||
| 		add(type, subtype, value); | ||||
| 		sf.back().duration = duration; | ||||
| 	}; | ||||
|  | ||||
| @@ -980,19 +991,19 @@ void CStack::stackEffectToFeature(std::vector<Bonus> & sf, const Bonus & sse) | ||||
| 	case Spells::ANTI_MAGIC: | ||||
| 	 	addVT(Bonus::LEVEL_SPELL_IMMUNITY, GameConstants::SPELL_LEVELS, power - 1, Bonus::INDEPENDENT_MAX);break; | ||||
| 	case Spells::MAGIC_MIRROR: | ||||
| 		addVT(Bonus::MAGIC_MIRROR, -1, power,Bonus::INDEPENDENT_MAX); | ||||
| 		addVT(Bonus::MAGIC_MIRROR, -1, power, Bonus::INDEPENDENT_MAX); | ||||
| 		break; | ||||
| 	case Spells::BLESS: | ||||
| 		addVT(Bonus::ALWAYS_MAXIMUM_DAMAGE, -1, power,Bonus::INDEPENDENT_MAX); | ||||
| 	 	break; | ||||
| 	case Spells::CURSE: | ||||
| 		addVT(Bonus::ALWAYS_MINIMUM_DAMAGE, -1, power, Bonus::INDEPENDENT_MAX, sse.val >= 2 ? 20 : 0); | ||||
| 		addVTFull(Bonus::ALWAYS_MINIMUM_DAMAGE, -1, power, Bonus::INDEPENDENT_MAX, sse.val >= 2 ? 20 : 0); | ||||
| 	 	break; | ||||
| 	case Spells::BLOODLUST: | ||||
| 		add(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, 0, Bonus::ONLY_MELEE_FIGHT); | ||||
| 		addFull(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, 0, Bonus::ONLY_MELEE_FIGHT); | ||||
| 	 	break; | ||||
| 	case Spells::PRECISION: | ||||
| 		add(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, 0, Bonus::ONLY_DISTANCE_FIGHT); | ||||
| 		addFull(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, 0, Bonus::ONLY_DISTANCE_FIGHT); | ||||
| 	 	break; | ||||
| 	case Spells::WEAKNESS: | ||||
| 		add(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, -1 * power); | ||||
|   | ||||
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