mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Use dummy animations
This commit is contained in:
parent
98ea8bf314
commit
075b65b31b
@ -1244,11 +1244,6 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
|
||||
|
||||
const std::string & castSoundPath = spell.getCastSound();
|
||||
|
||||
std::string casterName("Something");
|
||||
|
||||
if(sc->castedByHero)
|
||||
casterName = curInt->cb->battleGetHeroInfo(sc->side).name;
|
||||
|
||||
if(!castSoundPath.empty())
|
||||
CCS->soundh->playSound(castSoundPath);
|
||||
|
||||
@ -1261,7 +1256,6 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
|
||||
const CStack * casterStack = curInt->cb->battleGetStackByID(casterStackID);
|
||||
if(casterStack != nullptr)
|
||||
{
|
||||
casterName = casterStack->type->namePl;
|
||||
srccoord = CClickableHex::getXYUnitAnim(casterStack->position, casterStack, this);
|
||||
srccoord.x += 250;
|
||||
srccoord.y += 240;
|
||||
@ -1269,10 +1263,8 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: play custom cast animation
|
||||
{
|
||||
|
||||
}
|
||||
//todo: play custom cast animation
|
||||
displaySpellCast(spellID, BattleHex::INVALID, false);
|
||||
|
||||
//playing projectile animation
|
||||
if(sc->tile.isValid())
|
||||
@ -1319,18 +1311,6 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
|
||||
displaySpellEffect(spellID, position);
|
||||
}
|
||||
|
||||
switch(sc->id)
|
||||
{
|
||||
case SpellID::SUMMON_FIRE_ELEMENTAL:
|
||||
case SpellID::SUMMON_EARTH_ELEMENTAL:
|
||||
case SpellID::SUMMON_WATER_ELEMENTAL:
|
||||
case SpellID::SUMMON_AIR_ELEMENTAL:
|
||||
case SpellID::CLONE:
|
||||
case SpellID::REMOVE_OBSTACLE:
|
||||
addNewAnim(new CDummyAnimation(this, 2)); //interface won't return until animation is played. TODO: make it smarter?
|
||||
break;
|
||||
} //switch(sc->id)
|
||||
|
||||
//displaying message in console
|
||||
std::vector<std::string> logLines;
|
||||
|
||||
@ -1436,6 +1416,31 @@ void CBattleInterface::displayEffect(ui32 effect, int destTile, bool areaEffect)
|
||||
addNewAnim(new CSpellEffectAnimation(this, effect, destTile, 0, 0, false));
|
||||
}
|
||||
|
||||
void CBattleInterface::displaySpellAnimation(const CSpell::TAnimation & animation, BattleHex destinationTile, bool areaEffect)
|
||||
{
|
||||
if(animation.pause > 0)
|
||||
{
|
||||
addNewAnim(new CDummyAnimation(this, animation.pause));
|
||||
}
|
||||
else
|
||||
{
|
||||
addNewAnim(new CSpellEffectAnimation(this, animation.resourceName, destinationTile, false, animation.verticalPosition == VerticalPosition::BOTTOM));
|
||||
}
|
||||
}
|
||||
|
||||
void CBattleInterface::displaySpellCast(SpellID spellID, BattleHex destinationTile, bool areaEffect)
|
||||
{
|
||||
const CSpell * spell = spellID.toSpell();
|
||||
|
||||
if(spell == nullptr)
|
||||
return;
|
||||
|
||||
for(const CSpell::TAnimation & animation : spell->animationInfo.cast)
|
||||
{
|
||||
displaySpellAnimation(animation, destinationTile, areaEffect);
|
||||
}
|
||||
}
|
||||
|
||||
void CBattleInterface::displaySpellEffect(SpellID spellID, BattleHex destinationTile, bool areaEffect)
|
||||
{
|
||||
const CSpell * spell = spellID.toSpell();
|
||||
@ -1445,7 +1450,7 @@ void CBattleInterface::displaySpellEffect(SpellID spellID, BattleHex destination
|
||||
|
||||
for(const CSpell::TAnimation & animation : spell->animationInfo.affect)
|
||||
{
|
||||
addNewAnim(new CSpellEffectAnimation(this, animation.resourceName, destinationTile, false, animation.verticalPosition == VerticalPosition::BOTTOM));
|
||||
displaySpellAnimation(animation, destinationTile, areaEffect);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1458,11 +1463,10 @@ void CBattleInterface::displaySpellHit(SpellID spellID, BattleHex destinationTil
|
||||
|
||||
for(const CSpell::TAnimation & animation : spell->animationInfo.hit)
|
||||
{
|
||||
addNewAnim(new CSpellEffectAnimation(this, animation.resourceName, destinationTile, false, animation.verticalPosition == VerticalPosition::BOTTOM));
|
||||
displaySpellAnimation(animation, destinationTile, areaEffect);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CBattleInterface::battleTriggerEffect(const BattleTriggerEffect & bte)
|
||||
{
|
||||
const CStack * stack = curInt->cb->battleGetStackByID(bte.stackID);
|
||||
|
@ -1,12 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
//#include "../../lib/CCreatureSet.h"
|
||||
#include "../../lib/ConstTransitivePtr.h" //may be reundant
|
||||
#include "../../lib/GameConstants.h"
|
||||
|
||||
#include "CBattleAnimations.h"
|
||||
|
||||
#include "../../lib/spells/CSpellHandler.h" //CSpell::TAnimation
|
||||
|
||||
/*
|
||||
* CBattleInterface.h, part of VCMI engine
|
||||
*
|
||||
@ -319,8 +319,12 @@ public:
|
||||
void battleStacksEffectsSet(const SetStackEffect & sse); //called when a specific effect is set to stacks
|
||||
void castThisSpell(SpellID spellID); //called when player has chosen a spell from spellbook
|
||||
void displayEffect(ui32 effect, int destTile, bool areaEffect = true); //displays custom effect on the battlefield
|
||||
|
||||
void displaySpellCast(SpellID spellID, BattleHex destinationTile, bool areaEffect = true); //displays spell`s cast animation
|
||||
void displaySpellEffect(SpellID spellID, BattleHex destinationTile, bool areaEffect = true); //displays spell`s affected animation
|
||||
void displaySpellHit(SpellID spellID, BattleHex destinationTile, bool areaEffect = true); //displays spell`s affected animation
|
||||
|
||||
void displaySpellAnimation(const CSpell::TAnimation & animation, BattleHex destinationTile, bool areaEffect = true);
|
||||
|
||||
void battleTriggerEffect(const BattleTriggerEffect & bte);
|
||||
void setBattleCursor(const int myNumber); //really complex and messy, sets attackingHex
|
||||
|
@ -242,7 +242,9 @@
|
||||
"removeObstacle" : {
|
||||
"index" : 64,
|
||||
"targetType" : "OBSTACLE",
|
||||
|
||||
"animation":{
|
||||
"cast":[2]
|
||||
},
|
||||
"sounds": {
|
||||
"cast": "REMOVEOB"
|
||||
},
|
||||
@ -258,7 +260,9 @@
|
||||
"clone" : {
|
||||
"index" : 65,
|
||||
"targetType" : "CREATURE",
|
||||
|
||||
"animation":{
|
||||
"cast":[2]
|
||||
},
|
||||
"sounds": {
|
||||
"cast": "CLONE"
|
||||
},
|
||||
@ -278,7 +282,9 @@
|
||||
"fireElemental" : {
|
||||
"index" : 66,
|
||||
"targetType" : "NO_TARGET",
|
||||
|
||||
"animation":{
|
||||
"cast":[2]
|
||||
},
|
||||
"sounds": {
|
||||
"cast": "SUMNELM"
|
||||
},
|
||||
@ -294,7 +300,9 @@
|
||||
"earthElemental" : {
|
||||
"index" : 67,
|
||||
"targetType" : "NO_TARGET",
|
||||
|
||||
"animation":{
|
||||
"cast":[2]
|
||||
},
|
||||
"sounds": {
|
||||
"cast": "SUMNELM"
|
||||
},
|
||||
@ -310,7 +318,9 @@
|
||||
"waterElemental" : {
|
||||
"index" : 68,
|
||||
"targetType" : "NO_TARGET",
|
||||
|
||||
"animation":{
|
||||
"cast":[2]
|
||||
},
|
||||
"sounds": {
|
||||
"cast": "SUMNELM"
|
||||
},
|
||||
@ -326,7 +336,9 @@
|
||||
"airElemental" : {
|
||||
"index" : 69,
|
||||
"targetType" : "NO_TARGET",
|
||||
|
||||
"animation":{
|
||||
"cast":[2]
|
||||
},
|
||||
"sounds": {
|
||||
"cast": "SUMNELM"
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user