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- Implemented object per zone limit
- Various tweaks for Travis & repo
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@@ -75,6 +75,8 @@ public:
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void readMap(CBinaryReader & reader);
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void readJson(const JsonNode & node);
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bool operator==(const ObjectTemplate& ot) const { return (id == ot.id && subid == ot.subid); }
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & usedTiles & allowedTerrains & animationFile & stringID;
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