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- Place all standard visitable objects
- Fixed some constructors
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@@ -158,6 +158,8 @@ public:
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CArtifactInstance *storedArtifact;
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std::string message;
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CGArtifact() : CArmedInstance() {storedArtifact = nullptr;};
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void onHeroVisit(const CGHeroInstance * h) const override;
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void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
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void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
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